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Events
2026-11-14
Global Events
Strong against Monsters +10%
Global
Ticket Back Event
Global
Activable Events
Double Boss Loot Event
Activable
Double Mission Book Event
Activable
Fine Cloth Drop Event
Activable
Double Metin Loot Event
Activable
Event Details
Changelogs 3.7

Alchemy & Progression

Automatic Alchemy

The new automatic Alchemy assistant opens your Cor Draconis and refines the stones for you. Find it in the Class tab.

01Select a stone and classChoose the stone type and the class you want.
02Enable both actionsAutomatic Cor opening and refinement.
03Press StartProcessing begins when you choose.
  • The assistant fills the available Rough slots for your selected stone type, refines up to the chosen class, then opens more Cor and repeats.
  • Before opening Cor, it checks your Yang and space for the target class. It stops when no more Cor or stones can be processed, or when Yang or space prevents continuing, and tells you why.
  • Track the current stage and your opened and remaining Cor in real time. Repetitive refinement and item messages are suppressed during automatic runs.
  • Your target class is remembered when switching stone types. You can also choose not to show the confirmation again.

Stop remains available throughout the run.Movement, closing the window and changing selections are locked while the assistant is processing.

After the run, a notification shows your stone counts before and after, with item icons, opened Cor and spent Yang. Hold left click to read it; right click closes it.

Alchemy Booster

Available at the Alchemist for 5,000 Cor Draconis (Rough) per item.

+50%eligible stone bonuses
2 hoursof combat use per item
Pausedoutside combat / inactive Alchemy
  • Increases positive monster, Metin, boss and dungeon bonuses on stones in your active Alchemy deck, including permanent stones. Each contribution rounds down.
  • Extra bonuses appear in equipped stone tooltips and bonus sources. The active effect also has its own buff-bar icon.

Set bonuses and Guild Alchemy stay unchanged.The booster also leaves all other attributes unchanged.

Biologist journal

The rebuilt journal brings together your completed research, current task, future requirements and total earned bonuses.

Two consecutive failures → your next delivery is guaranteed.This protection applies within the same research and resets after a successful delivery.

  • The required research item, level and delivery time still apply.
  • A guaranteed delivery does not require or consume your selected chance booster. A cooldown-removal item is still consumed if needed.

Wardrobe & Items

New Wardrobe collections

Added nine Wardrobe collections, with their pieces and accessories:

Dune Sovereign
Dragon Monarch
Imperial Alchemist
Astral Dragon
Obsidian Dragon
Jade Alchemist
Serpent Mage

Arcane Academy & White Mage prices

Full-collection totals apply when you own no pieces.
Collection / currencyCost per componentFull collection
Arcane Academy
Cor Draconis (Rough)
20,000 for the weapon family
10,000 for each other component
100,000when none are owned
White Mage
Fine Cloth
10,000 for each of 8 componentsAll six weapons unlock together and are charged once.80,000for all 8 components

Swipe the table to view all prices →

You only pay for the components you are missing.This includes the Pet and mount. These two collections' pieces cannot be unlocked with physical vouchers or exported for transfer.

  • The associated mount counts toward collection progress. Equipping the complete set also selects its mount appearance.
  • The other seven new collections can be browsed and previewed. Purchases remain unavailable until their prices are set.

New mount appearances

Each appearance costs 1 Mount Appearance Ticket.

Costume inventory & ticket changes

  • Corrected the costume inventory background and slot placement. The Pet cell now selects and describes the correct Pet, and the set-guide control stays visible.
  • Costume Ticket Temporary is no longer issued by chests, dungeon rewards or Battle Pass rewards. Wiki drop sources have been updated.

Your existing temporary tickets are preserved.Copies already in inventory or storage remain. Costume Ticket Permanent also remains.

Events & Dungeons

Super Metin

While the Super Metin event is active, eligible Metins can spawn with one of these multipliers:

×2HP & ordinary drop quantities
×3HP & ordinary drop quantities
×5HP & ordinary drop quantities
  • Each stone receives its multiplier once. Its name, HP and drop preview show the values for that stone.

The multiplier changes ordinary drop quantities.Drop chances and separate special rewards stay unchanged.

Dungeon restart for Premium players

  • Premium players can start another run directly from a completed dungeon's tracker.
  • All entry requirements, tickets, entry limits and cooldowns still apply.

Interface & Performance

  • Messenger: added a shortcut with an unread-message count. Ctrl + click hides it; reopening Messenger shows it again.
  • Item links: links now underline on hover, in chat and other windows that use item links.
  • Trading: Ctrl + click also adds items from special inventories. Both Ctrl keys are supported.
  • Yang display: your exact balance appears directly, removing the faulty rolling animation during rapid deductions.
  • Consistent timing: corrected camera speed, animated inventory effects and window transitions so their timing stays consistent as the FPS cap or actual frame rate changes.
  • Interface freezes: reduced large stalls when opening Wiki, Guild and other interfaces, including Wiki category and page changes. Previews retain their quality and animations.
  • Stability: corrected client crashes during character changes and preview cleanup after windows close.

See you in game!

Thank you for playing Zeyra. If you find a problem with these changes, please let us know.

— The Zeyra Team
Open in Changelogs
Changelogs 3.6

Item-Shop

Bug Fixes

  • Fixed the in-game Item-Shop coin button failing to open the shop.
  • Corrected the Item-Shop page layout.
  • Fixed Wardrobe mission notifications repeating after reconnecting, switching channels or reopening the window.
  • Fixed slot colors being hidden by Costume Soul and Weapon Soul icons.
  • Restored access to Guild Summon in guild chat.

See you in game!

Thank you for playing Zeyra.

— The Zeyra Team
Open in Changelogs
Changelogs 3.5

Existing costumes and Wardrobe

  • Eligible permanent body, hair and weapon costumes are replaced with equivalent Soul equipment, preserving their bonuses and item properties. Choose their appearance separately in Wardrobe.

Eligible temporary costumes present at migration are removed without ticket compensation. This rule does not remove equippable pets or clear their timers.

  • Eligible permanent sources are compensated with account-bound Costume Ticket Permanent according to the compensation policy and prices. Tickets can buy available appearances; they do not automatically unlock every old appearance.
  • New characters receive permanent, account-bound starter Soul equipment. The body piece has 1,500 HP, +40 Attack Value and 8% HP absorption.
  • Starter Soul hair has 3% Strength against Monsters, 15% against Animals and 12% Wind Resistance. The starter Soul weapon has +10 STR, 15% against Animals and 15% against Orcs.
  • Appearances and Soul bonuses are separate; changing a look keeps equipped bonuses.
  • Open Wardrobe from the hanger button beside the inventory. Permanent appearances and collection benefits belong to the character that unlocks them.
  • Eligible ticket purchases, collections, introductory missions and unlock/export items follow their own availability rules.
  • Pet/mount previews show the selected look without the character.
  • Equip a fully owned set with one button and one action. Wardrobe updates reuse unchanged definitions to reduce loading.
  • Mark appearances and sets as favourites to show them first in their category.
  • Skins in the same weapon family unlock together, including Sura blades. Variants in the same family count as one set piece.
  • Flame King and Spider Baroness sets, including their shining effects, are labelled as rewards from a finished Battle Pass. The World Cup collection is marked unavailable.
  • Fixed incompatible costume cards and selection for the character or Buffi, including purchase confirmation checks.
  • Restored all nine reported missing Pet models in Wardrobe previews.
  • Adjusted the reported Sash skins and retained auras for all eight class/gender profiles.
  • Unavailable mount offers have a disabled purchase button, Bone Jarl uses the current item balance, and Sets has a Battle Pass filter.
  • Silver and Violet auras are excluded from the available catalog because of visual issues. They cannot be purchased or selected.

Pets, mounts and Riding

  • The starter pet becomes permanent and keeps its 1,000 HP and 10% physical and magic attack bonuses.
  • Equipped Pets and their appearances use normal scale. Growth companions keep their level-based scaling.
  • Fixed pets staying still after summoning, including the reported Wardrobe models. Equipped Pets and growth companions keep their separate roles.
  • After the first evolution, the three chosen bonuses scale with horse level: 3% at 21-23, 4% at 24-25, then 5%, 6%, 7%, 8% and 10% at levels 26-30. Evolution II raises them to 15%, keeping the chosen bonus types.
  • Reopening Mounts redraws its current state, so Updating... does not remain after a response received while the window was closed.
  • The equipped pet and growth companion can be used together. A Wardrobe appearance changes only the equipped pet; the companion keeps its own level, evolution, skills and appearance.
  • Existing premium equippable pets with 1,200 HP and 12% attack keep those bonuses. Choosing a cosmetic appearance does not replace them with the starter pet bonuses.
  • The base +20 Strength against Monsters Riding benefit is separate from mount appearances. New characters earn it at Military Horse level 21; characters with the existing entitlement keep it.

Rankings and rewards

  • Competitions run for 14 days, starting and ending on a Monday at 00:00 Romanian time. Lifetime rankings remain separate and keep their progress.
  • First place awards 500 DC in Metins destroyed, Bosses killed, Dungeons completed, Fish caught and Ore mined.
  • Eligible dungeons for the dungeon competition are Jotun, Meley and Akzadur.
  • Warden’s Trials uses the best wave completed with Collect. First place permanently unlocks Warden Champion Armour and Warden Champion Helm; an account that has already won the set receives 500 DC for a later win.
  • Added separate completion-count competitions for Jotun, Meley and Akzadur: 14-day editions and 500 DC for first place in each category. The aggregate competition remains available.
  • Prizes use the overall competition ranking, not a separate winner for every class or level filter. GM accounts and test dungeons are excluded.

Messenger and social features

  • Compact Messenger combines private, Global, Guild and System conversations. Friends keeps its classic list.
  • Private and offline messages persist; unread messages trigger named notifications on the right.
  • Messenger Global spans channels, separate from normal global chat: level 30 and a 10-second delay.
  • Guild history keeps author names, roles and item links.
  • 3,812 standard emoji with search, categories, variants and recents; up to 16 per message, spaced apart.
  • Whisper item links open item tooltips. Links underline on hover; timestamps appear only over their bubble.
  • System messages show coloured rewards/bonuses and open the relevant feature. No input box.
  • Conversation hover and blinking unread indicators; Copy name, Mute and Mark as read. Sounds are off.
  • Copy or an outside click closes menus. Player tooltips colour presence/details and respect privacy.
  • Messenger typing status has its own row below the messages and clears when that sender’s new message arrives.
  • Opening guild recruitment shows a compact notice with the guild identity. Its action opens applications for that guild, with confirmation before applying.
  • History follows the character identity through a rename. Reusing a deleted character name does not transfer that character’s conversations.
  • The X button hides a private conversation after server confirmation and closes its panel when selected, preserving history and drafts. System and Guild no longer reappear merely because messages were marked as read; new activity can bring them back.

Battle Pass and shops

  • The new Battle Pass season features the Haunted Vanguard set, the Bone Jarl mount and the Companionii Imparatului pet. The season is active until 30 November at 23:59 (Romanian time).
  • A scheduled Battle Pass season change updates the season, coupon offers and the showroom in all three starting towns without requiring a relog.

Progress, claimed rewards and Premium are separate for each season. Existing coupons/items remain; unclaimed rewards expire with their season.

  • Old-window actions are rejected without extra item consumption. The old shop closes at cutover and can reopen for the new season.
  • Fixed delivery of mission configurations with longer target lists.
  • Wardrobe follows the active season: old-season purchases close and new-season appearances require Battle Pass Coupons. Owned appearances remain usable.
  • During seasons offering these appearances, each eligible set component costs one Battle Pass Coupon, with a weapon family counting as one component. All six components cost 6 coupons; the mount and pet cost 3 each. Owned components are not charged again.
  • Season changes refresh Wardrobe and Mount offers. Old confirmations are rechecked and an already recorded payment completes without a second debit.
  • The Khan offer was removed from the Zeyra Coin shop. Existing pets and other offers are kept.
  • Relevant existing game actions open the required Item-Shop product/category directly, including Battle Pass Premium, Premium benefits, pet and Skill Color.
  • Eligible Wardrobe purchase confirmations link missing tickets while preserving ownership and source-availability checks.
  • Opening a page does not buy or activate the product. Products without an available offer show unavailable.

Dungeons and events

  • Individually activated personal calendar events can be paused up to three times per activation. Remaining time is preserved, but the session expires at midnight even while paused.
  • The first and subsequent pauses require at least 5 minutes of runtime; resume unlocks after 60 seconds. Cancelling forfeits remaining time.
  • Dungeon 2-in-1 Ticket doubles normal drops in the next eligible dungeon. The run uses two entries from the daily allowance and one normal permit.
  • Together with One-Account x2 it grants four loot rolls. A refused entry preserves the ticket activation.
  • Warden's Trials arena structures can be crossed to prevent getting stuck in columns and walls.
  • Corrected the Dungeon 2-in-1 Ticket extra-drop check after EXP distribution. A saved Ready state no longer replaces the Active state during an eligible run.
  • Dungeon Info prepares its list and personal state in the background while retaining the normal opening animation. Eligible dungeon mechanism items show their inventory right-click instruction.
  • Added the Double Dungeon event: while active, a completed paid run can offer one free continuation, with a default 20% chance and a 30-second invitation.
  • Continuations support 12 dungeons, eight with an RX variant. They consume no additional permit, Yang, quota entry or Dungeon 2-in-1 Ticket and cannot generate another free continuation.
  • Clicking an active Primordial atlas encounter opens a teleport confirmation. The server rechecks the target and chooses an accessible nearby destination.
  • Eligible party members accept the continuation individually and enter the same instance; collect the finished run’s rewards before accepting.
  • Pausing a personal event is explicit: logging out does not stop its timer. Players cannot pause global events.
  • Mounts are disabled on both World Boss maps, including the SAFE zone.

Interface and Death Recap

  • Read the Patch Notes archive in game, with search, filters and access to mentioned items. The button shows unread articles.
  • The Battle Pass button shows the number of rewards available to claim.
  • Windows animate in and out according to their position. Repeated opening/closing no longer moves Inventory.
  • The maintenance panel is anchored on the left, can move vertically and can collapse while keeping the timer visible.
  • Opening or clicking a normal window brings it and its visible companion panels forward. Content refreshes no longer raise it over the selected window.
  • Calendar and Teleport follow opening order; shop filters and previews no longer steal priority on hover.
  • Aligned the Wardrobe owned-appearance filter and status indicator to prevent text overlap.
  • Calendar, personal events and Mission Panel settings close completely on teleport, including detached panels and invisible click-blocking areas.
  • Dungeon Info and Teleport switch instantly in place without a page-change animation. Reduced unnecessary reconstruction when opening Dungeon Info.
  • Fixed the bright border stripe during NPC dialog opening and closing animations.
  • At death, Death Recap shows damage received during the final 15 seconds while keeping revival actions available.
  • Player and monster contributors show total damage, percentage and a gauge split into hits, skills and effects.
  • Normal and critical hits share one total and hit count. Each skill and effect keeps its own details.
  • Expand sources, scroll or switch to compact view. Tooltips show full identities and values with width fitted to the text.
  • Only actual HP loss counts. Blocked/evaded damage is excluded; partial histories are labelled. Revival clears the recap.
  • Battle Pass reward columns and crafting lists scroll in fine pixel steps, including partially visible rows.
  • Opening and closing the Item-Shop preserves the windowed client position and size, including a resize chosen while the shop is open.
  • Corrected tooltip frames/set titles; progress is bold, red when incomplete and green when complete.
  • Game Options → Notifications retains the seven individual gameplay notification switches and their saved values. Opening the category or a search result shows the settings page; Messenger no longer opens a different window or overrides these choices.

Text, translations and Wiki

  • Fixed item/monster names across all 17 languages, including missing upgrade grades, corrupted characters and truncation collisions.
  • Reviewed fish, package, pet-snack, potion, elixir and book descriptions now match actual bonuses, quantities and durations.
  • Translated confirmed English-only descriptions and repaired messages, percentages and confirmations. Brazilian Portuguese also receives missing startup text.
  • Repaired current Wiki pages with corrupt text, unresolved symbols or missing paragraphs, and added missing localized pages.
  • Fixed Arabic paragraph rendering, overflowing controls and clipped Equipment Score help. Affected controls/tooltips use localized text.
  • Localized Alchemist exchange confirmation and removed technical diagnostics from normal wedding dialogue.
  • Text loading preserves line separators after accented characters, preventing joined or lost entries.

Stability and fixes

  • Fixed a cause of disconnects on game entry or while loading Messenger conversations, including the first login of a newly created character.
  • Guarded invalid preview particle textures and repaired native codecs required by Patch Notes.
  • The mount-conversion notice dismiss tooltip closes with the window, including Escape and server confirmation.

See you in game!

Thank you for playing Zeyra.

— The Zeyra Team
Open in Changelogs
Changelogs
Changelogs 3.7

Alchemy & Progression

Automatic Alchemy

The new automatic Alchemy assistant opens your Cor Draconis and refines the stones for you. Find it in the Class tab.

01Select a stone and classChoose the stone type and the class you want.
02Enable both actionsAutomatic Cor opening and refinement.
03Press StartProcessing begins when you choose.
  • The assistant fills the available Rough slots for your selected stone type, refines up to the chosen class, then opens more Cor and repeats.
  • Before opening Cor, it checks your Yang and space for the target class. It stops when no more Cor or stones can be processed, or when Yang or space prevents continuing, and tells you why.
  • Track the current stage and your opened and remaining Cor in real time. Repetitive refinement and item messages are suppressed during automatic runs.
  • Your target class is remembered when switching stone types. You can also choose not to show the confirmation again.

Stop remains available throughout the run.Movement, closing the window and changing selections are locked while the assistant is processing.

After the run, a notification shows your stone counts before and after, with item icons, opened Cor and spent Yang. Hold left click to read it; right click closes it.

Alchemy Booster

Available at the Alchemist for 5,000 Cor Draconis (Rough) per item.

+50%eligible stone bonuses
2 hoursof combat use per item
Pausedoutside combat / inactive Alchemy
  • Increases positive monster, Metin, boss and dungeon bonuses on stones in your active Alchemy deck, including permanent stones. Each contribution rounds down.
  • Extra bonuses appear in equipped stone tooltips and bonus sources. The active effect also has its own buff-bar icon.

Set bonuses and Guild Alchemy stay unchanged.The booster also leaves all other attributes unchanged.

Biologist journal

The rebuilt journal brings together your completed research, current task, future requirements and total earned bonuses.

Two consecutive failures → your next delivery is guaranteed.This protection applies within the same research and resets after a successful delivery.

  • The required research item, level and delivery time still apply.
  • A guaranteed delivery does not require or consume your selected chance booster. A cooldown-removal item is still consumed if needed.

Wardrobe & Items

New Wardrobe collections

Added nine Wardrobe collections, with their pieces and accessories:

Dune Sovereign
Dragon Monarch
Imperial Alchemist
Astral Dragon
Obsidian Dragon
Jade Alchemist
Serpent Mage

Arcane Academy & White Mage prices

Full-collection totals apply when you own no pieces.
Collection / currencyCost per componentFull collection
Arcane Academy
Cor Draconis (Rough)
20,000 for the weapon family
10,000 for each other component
100,000when none are owned
White Mage
Fine Cloth
10,000 for each of 8 componentsAll six weapons unlock together and are charged once.80,000for all 8 components

Swipe the table to view all prices →

You only pay for the components you are missing.This includes the Pet and mount. These two collections' pieces cannot be unlocked with physical vouchers or exported for transfer.

  • The associated mount counts toward collection progress. Equipping the complete set also selects its mount appearance.
  • The other seven new collections can be browsed and previewed. Purchases remain unavailable until their prices are set.

New mount appearances

Each appearance costs 1 Mount Appearance Ticket.

Costume inventory & ticket changes

  • Corrected the costume inventory background and slot placement. The Pet cell now selects and describes the correct Pet, and the set-guide control stays visible.
  • Costume Ticket Temporary is no longer issued by chests, dungeon rewards or Battle Pass rewards. Wiki drop sources have been updated.

Your existing temporary tickets are preserved.Copies already in inventory or storage remain. Costume Ticket Permanent also remains.

Events & Dungeons

Super Metin

While the Super Metin event is active, eligible Metins can spawn with one of these multipliers:

×2HP & ordinary drop quantities
×3HP & ordinary drop quantities
×5HP & ordinary drop quantities
  • Each stone receives its multiplier once. Its name, HP and drop preview show the values for that stone.

The multiplier changes ordinary drop quantities.Drop chances and separate special rewards stay unchanged.

Dungeon restart for Premium players

  • Premium players can start another run directly from a completed dungeon's tracker.
  • All entry requirements, tickets, entry limits and cooldowns still apply.

Interface & Performance

  • Messenger: added a shortcut with an unread-message count. Ctrl + click hides it; reopening Messenger shows it again.
  • Item links: links now underline on hover, in chat and other windows that use item links.
  • Trading: Ctrl + click also adds items from special inventories. Both Ctrl keys are supported.
  • Yang display: your exact balance appears directly, removing the faulty rolling animation during rapid deductions.
  • Consistent timing: corrected camera speed, animated inventory effects and window transitions so their timing stays consistent as the FPS cap or actual frame rate changes.
  • Interface freezes: reduced large stalls when opening Wiki, Guild and other interfaces, including Wiki category and page changes. Previews retain their quality and animations.
  • Stability: corrected client crashes during character changes and preview cleanup after windows close.

See you in game!

Thank you for playing Zeyra. If you find a problem with these changes, please let us know.

— The Zeyra Team
Events

No live event is active right now.

Item-Shop

No live Item-Shop offer is active right now.

Previews
Legacy Reborn

#FARMSESSION #WARDENSTRIALS #ASCENSION #UPDATEPREVIEW


Here is a first look at three of the systems coming to Zeyra in the next update.


Farm Session

Farming progress will now be recorded automatically for each character. Open Farm Session to see your eligible loot, collected Yang and estimated earnings, even if the window remained closed.

  • Create, name, pause and resume custom sessions.
  • Filter loot by activity and inspect each item’s source.
  • Set quantity goals and follow them through the compact tracker.
  • Save, favorite and compare previous results in History.

Your summary separates collected Yang, estimated loot value and combined earnings, giving you a clearer picture of every farming run.


Warden’s Trials

Enter a permanent solo survival dungeon for levels 75–115 and fight through increasingly difficult waves with no final limit.

After completing the first wave, you decide when the run should end. Summon and defeat the Guardian to secure your reward, but choose carefully:

  • Death, escape or disconnection before victory forfeits the attempt.
  • Completed waves, milestones and fast clears reward Warden Tokens.
  • One reward can be collected per account each day.
  • Your best wave and combat time are recorded in a dedicated ranking.


Ascension Event

Beginner, returning or already active? Ascension introduces a dedicated progression path for every type of player.

Advance through five stages, unlock valuable milestone rewards and continue your journey through repeatable Daily missions.

Your actions also contribute to Community Ascension. Defeat Metins, bosses and complete dungeons together to unlock additional benefits for eligible event characters.

Ascension remains active until 7 November 2026.

This is only part of what we have prepared for the next Zeyra update.


Open in Dev-Diary
Battle Pass

#BATTLE #PASS #NEWSEASON


Battle Pass

A brand-new Battle Pass season is coming to Zeyra, bringing valuable rewards and exclusive cosmetics to unlock as you progress. Both the Free and Premium Battle Pass reward tracks will receive new rewards throughout the season. Complete the seasonal missions, increase your Battle Pass level, and make sure to claim everything before the season ends.


Spider Baroness Costume Set

This season introduces the exclusive Spider Baroness Costume Set, alongside cosmetic rewards obtainable through the Battle Pass. Upon completing the Battle Pass, you will receive 6 Battle Pass Vouchers. These tickets can be used in the Battle Pass Shop to purchase an exclusive Mount, Pet, Costume Skin, or even a Battle Pass for the next season.


Choose wisely how you spend them, as Battle Pass Vouchers can also be traded. The Battle Pass Voucher can be used once per season.


Prepare for the new season and unlock every reward waiting for you!


Open in Dev-Diary
Create Your Account

Account Setup

Choose your credentials carefully and use a valid email address so the account is ready for use.

Referral Ready

If you already have a referral code, you can enter it directly in the registration form.

Registration Form
Zeyra Zeyra ONLINE: 544 DISCORD