Changelogs
03 Nov 2026, 18:43 Edited há 1 semana

Existing costumes and Wardrobe

- Eligible permanent body, hair and weapon costumes are replaced with equivalent Soul equipment, preserving their bonuses and item properties. Choose their appearance separately in Wardrobe.

- Eligible temporary costumes present at migration are removed without ticket compensation. This rule does not remove equippable pets or clear their timers.

- Eligible permanent sources are compensated with account-bound Costume Ticket Permanent according to the compensation policy and prices. Tickets can buy available appearances; they do not automatically unlock every old appearance.

- New characters receive permanent, account-bound starter Soul equipment. The body piece has 1,500 HP, +40 Attack Value and 8% HP absorption.

- Starter Soul hair has 3% Strength against Monsters, 15% against Animals and 12% Wind Resistance. The starter Soul weapon has +10 STR, 15% against Animals and 15% against Orcs.

- Appearances and Soul bonuses are separate; changing a look keeps equipped bonuses.

- Open Wardrobe from the hanger button beside the inventory. Permanent appearances and collection benefits belong to the character that unlocks them.

- Eligible ticket purchases, collections, introductory missions and unlock/export items follow their own availability rules.

- Pet/mount previews show the selected look without the character.

- Equip a fully owned set with one button and one server-validated operation. Wardrobe updates reuse unchanged definitions to reduce loading.

- Mark appearances and sets as favourites to show them first in their category.

- Skins in the same weapon family unlock together, including Sura blades. Variants in the same family count as one set piece.

- Flame King and Spider Baroness sets, including their shining effects, are labelled as rewards from a finished Battle Pass. The World Cup collection is marked unavailable.

- Fixed incompatible costume cards and selection for the character or Buffi, including purchase confirmation checks.

- Restored all nine reported missing Pet models in Wardrobe previews.

- Adjusted the reported Sash skins and retained auras for all eight class/gender profiles.

- Unavailable mount offers have a disabled purchase button, Bone Jarl uses the current item balance, and Sets has a Battle Pass filter.

- Silver and Violet auras are excluded from the available catalog because of visual issues. They cannot be purchased or selected.


Pets, mounts and Riding

- The starter pet becomes permanent and keeps its 1,000 HP and 10% physical and magic attack bonuses.

- Equipped Pets and their appearances use normal scale. Growth companions keep their level-based scaling.

- Fixed pets staying still after summoning, including the reported Wardrobe models. Equipped Pets and growth companions keep their separate roles.

- After the first evolution, the three chosen bonuses scale with horse level: 3% at 21-23, 4% at 24-25, then 5%, 6%, 7%, 8% and 10% at levels 26-30. Evolution II raises them to 15%, keeping the chosen bonus types.

- Reopening Mounts redraws its current state, so Updating... does not remain after a response received while the window was closed.

- The equipped pet and growth companion can be used together. A Wardrobe appearance changes only the equipped pet; the companion keeps its own level, evolution, skills and appearance.

- Existing premium equippable pets with 1,200 HP and 12% attack keep those bonuses. Choosing a cosmetic appearance does not replace them with the starter pet bonuses.

- The base +20 Strength against Monsters Riding benefit is separate from mount appearances. New characters earn it at Military Horse level 21; characters with the existing entitlement keep it.


Rankings and rewards

- Competitions run for 14 days, starting and ending on a Monday at 00:00 Romanian time. Lifetime rankings remain separate and keep their progress.

- First place awards 500 DC in Metins destroyed, Bosses killed, Dungeons completed, Fish caught and Ore mined.

- Eligible dungeons for the dungeon competition are Jotun, Meley and Akzadur.

- Warden’s Trials uses the best wave completed with Collect. First place permanently unlocks Warden Champion Armour and Warden Champion Helm; an account that has already won the set receives 500 DC for a later win.

- Added separate completion-count competitions for Jotun, Meley and Akzadur: 14-day editions and 500 DC for first place in each category. The aggregate competition remains available.

- Prizes use the overall competition ranking, not a separate winner for every class or level filter. GM accounts and test dungeons are excluded.


Messenger and social features

- Compact Messenger combines private, Global, Guild and System conversations. Friends keeps its classic list.

- Private and offline messages persist; unread messages trigger named notifications on the right.

- Messenger Global spans channels, separate from normal global chat: level 30 and a 10-second delay.

- Guild history keeps author names, roles and item links.

- 3,812 standard emoji with search, categories, variants and recents; up to 16 per message, spaced apart.

- Whisper item links open item tooltips. Links underline on hover; timestamps appear only over their bubble.

- System messages show coloured rewards/bonuses and open the relevant feature. No input box.

- Conversation hover and blinking unread indicators; Copy name, Mute and Mark as read. Sounds are off.

- Copy or an outside click closes menus. Player tooltips colour presence/details and respect privacy.

- Messenger typing status has its own row below the messages and clears when that sender’s new message arrives.

- Opening guild recruitment shows a compact notice with the guild identity. Its action opens applications for that guild, with confirmation before applying.

- History follows the character identity through a rename. Reusing a deleted character name does not transfer that character’s conversations.

- The X button hides a private conversation after server confirmation and closes its panel when selected, preserving history and drafts. System and Guild no longer reappear merely because messages were marked as read; new activity can bring them back.


Battle Pass and shops

- The new Battle Pass season features the Haunted Vanguard set, the Bone Jarl mount and the Companionii Imparatului pet. The season is active until 30 November at 23:59 (Romanian time).

- A scheduled Battle Pass season change updates the season, coupon offers and the showroom in all three starting towns without requiring a relog.

- Progress, claimed rewards and Premium are separate for each season. Existing coupons/items remain; unclaimed rewards expire with their season.

- Old-window actions are rejected without extra item consumption. The old shop closes at cutover and can reopen for the new season.

- Fixed delivery of mission configurations with longer target lists.

- Wardrobe follows the active season: old-season purchases close and new-season appearances require Battle Pass Coupons. Owned appearances remain usable.

- During seasons offering these appearances, each eligible set component costs one Battle Pass Coupon, with a weapon family counting as one component. All six components cost 6 coupons; the mount and pet cost 3 each. Owned components are not charged again.

- Season changes refresh Wardrobe and Mount offers. Old confirmations are rechecked and an already recorded payment completes without a second debit.

- The Khan offer was removed from the Zeyra Coin shop. Existing pets and other offers are kept.

- Relevant existing game actions open the required Item-Shop product/category directly, including Battle Pass Premium, Premium benefits, pet and Skill Color.

- Eligible Wardrobe purchase confirmations link missing tickets while preserving ownership and source-availability checks.

- Opening a page does not buy or activate the product. Products without an available offer show unavailable.


Dungeons and events

- Individually activated personal calendar events can be paused up to three times per activation. Remaining time is preserved, but the session expires at midnight even while paused.

- The first and subsequent pauses require at least 5 minutes of runtime; resume unlocks after 60 seconds. Cancelling forfeits remaining time.

- Dungeon 2-in-1 Ticket doubles normal drops in the next eligible dungeon. The run uses two entries from the daily allowance and one normal permit.

- Together with One-Account x2 it grants four loot rolls. A refused entry preserves the ticket activation.

- Warden's Trials arena structures can be crossed to prevent getting stuck in columns and walls.

- Corrected the Dungeon 2-in-1 Ticket extra-drop check after EXP distribution. A saved Ready state no longer replaces the Active state during an eligible run.

- Dungeon Info prepares its list and personal state in the background while retaining the normal opening animation. Eligible dungeon mechanism items show their inventory right-click instruction.

- Added the Double Dungeon event: while active, a completed paid run can offer one free continuation, with a default 20% chance and a 30-second invitation.

- Continuations support 12 dungeons, eight with an RX variant. They consume no additional permit, Yang, quota entry or Dungeon 2-in-1 Ticket and cannot generate another free continuation.

- Clicking an active Primordial atlas encounter opens a teleport confirmation. The server rechecks the target and chooses an accessible nearby destination.

- Eligible party members accept the continuation individually and enter the same instance; collect the finished run’s rewards before accepting.

- Pausing a personal event is explicit: logging out does not stop its timer. Players cannot pause global events.

- Mounts are disabled on both World Boss maps, including the SAFE zone.


Interface and Death Recap

- Read the Patch Notes archive in game, with search, filters and access to mentioned items. The button shows unread articles.

- The Battle Pass button shows the number of rewards available to claim.

- Windows animate in and out according to their position. Repeated opening/closing no longer moves Inventory.

- The maintenance panel is anchored on the left, can move vertically and can collapse while keeping the timer visible.

- Opening or clicking a normal window brings it and its visible companion panels forward. Content refreshes no longer raise it over the selected window.

- Calendar and Teleport follow opening order; shop filters and previews no longer steal priority on hover.

- Aligned the Wardrobe owned-appearance filter and status indicator to prevent text overlap.

- Calendar, personal events and Mission Panel settings close completely on teleport, including detached panels and invisible click-blocking areas.

- Dungeon Info and Teleport switch instantly in place without a page-change animation. Reduced unnecessary reconstruction when opening Dungeon Info.

- Fixed the bright border stripe during NPC dialog opening and closing animations.

- At death, Death Recap shows damage received during the final 15 seconds while keeping revival actions available.

- Player and monster contributors show total damage, percentage and a gauge split into hits, skills and effects.

- Normal and critical hits share one total and hit count. Each skill and effect keeps its own details.

- Expand sources, scroll or switch to compact view. Tooltips show full identities and values with width fitted to the text.

- Only actual HP loss counts. Blocked/evaded damage is excluded; partial histories are labelled. Revival clears the recap.

- Battle Pass reward columns and crafting lists scroll in fine pixel steps, including partially visible rows.

- Opening and closing the Item-Shop preserves the windowed client position and size, including a resize chosen while the shop is open.

- Corrected tooltip frames/set titles; progress is bold, red when incomplete and green when complete.

- Game Options → Notifications retains the seven individual gameplay notification switches and their saved values. Opening the category or a search result shows the settings page; Messenger no longer opens a different window or overrides these choices.


Text, translations and Wiki

- Fixed item/monster names across all 17 languages, including missing upgrade grades, corrupted characters and truncation collisions.

- Reviewed fish, package, pet-snack, potion, elixir and book descriptions now match actual bonuses, quantities and durations.

- Translated confirmed English-only descriptions and repaired messages, percentages and confirmations. Brazilian Portuguese also receives missing startup text.

- Repaired current Wiki pages with corrupt text, unresolved symbols or missing paragraphs, and added missing localized pages.

- Fixed Arabic paragraph rendering, overflowing controls and clipped Equipment Score help. Affected controls/tooltips use localized text.

- Localized Alchemist exchange confirmation and removed technical diagnostics from normal wedding dialogue.

- Text loading preserves line separators after accented characters, preventing joined or lost entries.


Stability and fixes

- Fixed a cause of disconnects on game entry or while loading Messenger conversations, including the first login of a newly created character.

- Guarded invalid preview particle textures and repaired native codecs required by Patch Notes.

- The mount-conversion notice dismiss tooltip closes with the window, including Escape and server confirmation.

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