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Warrior Male
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Warrior
WHOO
Events
2026-05-13
Double Metin Loot Event
11 May 21:00 - 18 May 00:00
Ends in 4 days from now
Double Boss Loot Event
11 May 21:00 - 18 May 00:00
Ends in 4 days from now
Cor Event
11 May 21:00 - 18 May 00:00
Ends in 4 days from now
Fine Cloth Drop Event
11 May 21:00 - 18 May 00:00
Ends in 4 days from now
Increased Dungeon Limits Event
11 May 21:00 - 18 May 00:00
Ends in 4 days from now
Bonus Event
12 May 12:00 - 13 May 00:00
Ended 20 hours ago
Reduced Boss Cooldowns Event
12 May 12:00 - 13 May 00:00
Ended 20 hours ago
Double Mining Drop Event
12 May 12:00 - 13 May 00:00
Ended 20 hours ago
Catch King Event
13 May 00:00 - 14 May 00:00
Ends in 3 hours from now
Bonus Event
13 May 12:00 - 14 May 00:00
Ends in 3 hours from now
Double Fishing Drop Event
13 May 12:00 - 14 May 00:00
Ends in 3 hours from now
Okey Event
13 May 12:00 - 14 May 00:00
Ends in 3 hours from now
Stones Gold Rush Event
13 May 12:00 - 14 May 00:00
Ends in 3 hours from now
Moonlight Event
13 May 12:00 - 14 May 00:00
Ends in 3 hours from now
Event Details

Official Launch - XX.XX.2026

Your journey begins now. Take your first steps into Zeyra and forge your path.

Presentation

Check out our new presentation and discover what awaits in Zeyra.

Item-Shop

Check out our latest Item-Shop offer and claim extra rewards.

Beta Changelogs 0.1

Bug Fixes

  • Fixed the Keybind System. It can now be used properly, and elements are no longer visible outside the window when scrolling.
  • Fixed item hyperlinks not being clickable in chat.
  • Fixed a Buffi effect mismatch.
  • Fixed a random GM effect appearing above players' heads.
  • Fixed the Teleport Ring not working from the quickslot.
  • Fixed random Cannot teleport right now errors and other Teleport Map issues.
  • Fixed a floating text visual bug on the login interface.
  • Fixed unstackable Pet Skill Books and some Pet Skill Books not going into the Special Inventory.
  • Fixed Catch the King event.
  • Fixed horse skills that were unusable.
  • Fixed an issue where players below Level 55 did not automatically receive their M1 skills after reaching Horse Level 21.
  • Fixed Wrath of Gods visual effect. Players will now see the visual effect properly, and the damage will no longer disappear.

General Improvements

  • Fully removed the old Battle Pass functionality from the game.
  • Added Item Shop item names and descriptions in all supported languages.
  • Refined the Premium Item Affect UI / Affect Shower.
  • Completed Buffi translations.
  • Buffi items are now tradable.
  • Added shop category icons and fixed shop category translations.
  • When you do not have the required level for a map, the game now shows the level needed to enter.
  • Horse Medal now opens the Horse Upgrade interface.
  • Permanent Teleport Scrolls can now be reset via CTRL + Right Click.
  • Added a new model for Ghost Tree Lord from Lungsam / Red Forest.
  • Metin Queue camera mode from taskbar is now persistent and will no longer reset after relog.
  • When using Night Mode, lights now turn on properly.
  • Added a new Auto-Sell Filter category in Game Options, allowing players to select which item types can be sold automatically, including the maximum item upgrade level and maximum number of random bonuses allowed.

Adjustments

  • Increased Metin Stone hitbox by 10% to prevent hitbox issues at maximum scale.
  • Heavily increased the Bravery Cape range.
  • Modified City1 map so that the fishing zone can now be found behind the NPC Zone.
  • Modified the end area of Red Forest by removing and adjusting some objects.
  • Modified entry level for maps:
  • Lungsam: 55 -> 60
  • Red Forest: 55 -> 65
  • Increased HP for certain bosses, considering their drops were also increased before Beta Start:
  • Giant Ghost Tree: 500k -> 1kk HP
  • Ghost Tree Lord: 500k -> 1.5kk HP
  • En-Tai Sovereign: 2.5kk -> 4.5kk HP
  • Adjusted Dungeon Minibosses HP:
  • Charon: 900k -> 1.3kk HP
  • Captain Yonghan: 700k -> 2kk HP
  • Ignitor: 1.5kk -> 3kk HP
  • Szel: 1.5kk -> 3kk HP
  • Bagjanamu: 3kk -> 5kk HP
  • New regen times:
  • SD1: 180s -> 30s
  • SD2: 60s -> 30s
  • SD3: 60s -> 20s
  • V4: 90s -> 60s and 80s -> 50s
  • Night Mode is now disabled on the following maps:
  • All SD maps
  • V3 / V4
  • Elemental Realm

Gameplay Changes

  • Added all missing elemental bonuses and resistances to bracelets, helmets, armor, costumes and head costumes.
  • Added new gameplay for Biologist items:
  • Monsters will still drop Biologist items.
  • Added a new Biologist Shop that can be opened from the interface or directly from the Biologist.
  • Metin Stones will now drop Herbs that can be used to purchase Biologist items.
Open in Changelogs
Elemental System

#ELEMENTAL #POWERS #WEAPONS #ENDGAME


On Zeyra, weapons receive a new and very important progression system: Elemental Powers. Through this system, players can add elemental bonuses directly to their PvM weapons, making weapon progression much more meaningful after level 75. This system is strongly connected to the new end-game content. By farming the Elemental Realm and the new final dungeons Jotun, Meley, and Akzadur, players will obtain special materials used to craft Element Scrolls.


Element Scrolls

There are 6 Element Scrolls, one for each element. These scrolls can be used on PvM weapons of minimum level 75, allowing players to add elemental power to their weapon and improve it step by step. Each element can be upgraded up to +12%, giving your weapon a much stronger role in the later stages of the game.


One Weapon, All Elements

The most important part of this system is that your weapon is not limited to only one element. On Zeyra, a single weapon can receive all 6 elemental powers. This means you do not have to choose only one direction and lose access to the others. Instead, your weapon can slowly become a complete end-game weapon, improved across every element. You can build it progressively, element by element, depending on the materials you farm and the content you focus on.


End-Game Weapon Progression

The purpose of Elemental Powers is to give players a real long-term objective after reaching the higher levels. Your weapon becomes something you continue to develop through farming, dungeons, crafting, and progression. The more you advance through the Elemental Realm and the final dungeons, the more you can improve your weapon and prepare it for the strongest PvM content on Zeyra. This system creates a direct connection between end-game farming, final dungeon progression, and weapon development, giving players another important reason to keep improving their character.


Open in Dev-Diary
Buffi System

#BUFFI #SYSTEM


Buffi System

On Zeyra, we have added a Buffi System because we understand that not everyone enjoys creating a secondary account just to use it as a buffer. However, it is not as effective as buffs from a real Shaman. The Buffi is only effective in PvM and has no benefit in PvP. The higher your character level, the higher the INT of the Buffi will be. By default, the Buffi skills are at M1, and you must upgrade them like your normal skills. To unlock the Healer skills, you must use an additional item called Buffi Expansion. You can also set a name for your Buffi, and equip costumes.


Open in Dev-Diary
Changelogs
Beta Changelogs 0.1

Bug Fixes

  • Fixed the Keybind System. It can now be used properly, and elements are no longer visible outside the window when scrolling.
  • Fixed item hyperlinks not being clickable in chat.
  • Fixed a Buffi effect mismatch.
  • Fixed a random GM effect appearing above players' heads.
  • Fixed the Teleport Ring not working from the quickslot.
  • Fixed random Cannot teleport right now errors and other Teleport Map issues.
  • Fixed a floating text visual bug on the login interface.
  • Fixed unstackable Pet Skill Books and some Pet Skill Books not going into the Special Inventory.
  • Fixed Catch the King event.
  • Fixed horse skills that were unusable.
  • Fixed an issue where players below Level 55 did not automatically receive their M1 skills after reaching Horse Level 21.
  • Fixed Wrath of Gods visual effect. Players will now see the visual effect properly, and the damage will no longer disappear.

General Improvements

  • Fully removed the old Battle Pass functionality from the game.
  • Added Item Shop item names and descriptions in all supported languages.
  • Refined the Premium Item Affect UI / Affect Shower.
  • Completed Buffi translations.
  • Buffi items are now tradable.
  • Added shop category icons and fixed shop category translations.
  • When you do not have the required level for a map, the game now shows the level needed to enter.
  • Horse Medal now opens the Horse Upgrade interface.
  • Permanent Teleport Scrolls can now be reset via CTRL + Right Click.
  • Added a new model for Ghost Tree Lord from Lungsam / Red Forest.
  • Metin Queue camera mode from taskbar is now persistent and will no longer reset after relog.
  • When using Night Mode, lights now turn on properly.
  • Added a new Auto-Sell Filter category in Game Options, allowing players to select which item types can be sold automatically, including the maximum item upgrade level and maximum number of random bonuses allowed.

Adjustments

  • Increased Metin Stone hitbox by 10% to prevent hitbox issues at maximum scale.
  • Heavily increased the Bravery Cape range.
  • Modified City1 map so that the fishing zone can now be found behind the NPC Zone.
  • Modified the end area of Red Forest by removing and adjusting some objects.
  • Modified entry level for maps:
  • Lungsam: 55 -> 60
  • Red Forest: 55 -> 65
  • Increased HP for certain bosses, considering their drops were also increased before Beta Start:
  • Giant Ghost Tree: 500k -> 1kk HP
  • Ghost Tree Lord: 500k -> 1.5kk HP
  • En-Tai Sovereign: 2.5kk -> 4.5kk HP
  • Adjusted Dungeon Minibosses HP:
  • Charon: 900k -> 1.3kk HP
  • Captain Yonghan: 700k -> 2kk HP
  • Ignitor: 1.5kk -> 3kk HP
  • Szel: 1.5kk -> 3kk HP
  • Bagjanamu: 3kk -> 5kk HP
  • New regen times:
  • SD1: 180s -> 30s
  • SD2: 60s -> 30s
  • SD3: 60s -> 20s
  • V4: 90s -> 60s and 80s -> 50s
  • Night Mode is now disabled on the following maps:
  • All SD maps
  • V3 / V4
  • Elemental Realm

Gameplay Changes

  • Added all missing elemental bonuses and resistances to bracelets, helmets, armor, costumes and head costumes.
  • Added new gameplay for Biologist items:
  • Monsters will still drop Biologist items.
  • Added a new Biologist Shop that can be opened from the interface or directly from the Biologist.
  • Metin Stones will now drop Herbs that can be used to purchase Biologist items.
Item-Shop

No live Item-Shop offer is active right now.

Previews
Elemental System

#ELEMENTAL #POWERS #WEAPONS #ENDGAME


On Zeyra, weapons receive a new and very important progression system: Elemental Powers. Through this system, players can add elemental bonuses directly to their PvM weapons, making weapon progression much more meaningful after level 75. This system is strongly connected to the new end-game content. By farming the Elemental Realm and the new final dungeons Jotun, Meley, and Akzadur, players will obtain special materials used to craft Element Scrolls.


Element Scrolls

There are 6 Element Scrolls, one for each element. These scrolls can be used on PvM weapons of minimum level 75, allowing players to add elemental power to their weapon and improve it step by step. Each element can be upgraded up to +12%, giving your weapon a much stronger role in the later stages of the game.


One Weapon, All Elements

The most important part of this system is that your weapon is not limited to only one element. On Zeyra, a single weapon can receive all 6 elemental powers. This means you do not have to choose only one direction and lose access to the others. Instead, your weapon can slowly become a complete end-game weapon, improved across every element. You can build it progressively, element by element, depending on the materials you farm and the content you focus on.


End-Game Weapon Progression

The purpose of Elemental Powers is to give players a real long-term objective after reaching the higher levels. Your weapon becomes something you continue to develop through farming, dungeons, crafting, and progression. The more you advance through the Elemental Realm and the final dungeons, the more you can improve your weapon and prepare it for the strongest PvM content on Zeyra. This system creates a direct connection between end-game farming, final dungeon progression, and weapon development, giving players another important reason to keep improving their character.


Open in Dev-Diary
Buffi System

#BUFFI #SYSTEM


Buffi System

On Zeyra, we have added a Buffi System because we understand that not everyone enjoys creating a secondary account just to use it as a buffer. However, it is not as effective as buffs from a real Shaman. The Buffi is only effective in PvM and has no benefit in PvP. The higher your character level, the higher the INT of the Buffi will be. By default, the Buffi skills are at M1, and you must upgrade them like your normal skills. To unlock the Healer skills, you must use an additional item called Buffi Expansion. You can also set a name for your Buffi, and equip costumes.


Open in Dev-Diary
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