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Events
2026-08-15
Global Events
Reduced Boss Cooldowns Event
Global
Ticket Back Event
Global
Activable Events
Double Boss Loot Event
Activable
Extra Boss Dungeon Event
Activable
Okey Event
Activable
Cor Event
Activable
Event Details
Changelogs 2.7

Beginner Blitz Event

A new progression event for new accounts is now available from August 7 until September 19. Each account can register 1 Beginner Character, with dedicated progression available up to Level 95.


Starting Benefits

  • Start directly at Level 30.
  • All PvM passive abilities start at M1.
  • The Level 30 Biologist mission is already completed.
  • Receive the Blitz Potion from the start.
  • Biologist missions have no cooldown up to Level 80; afterwards, their cooldown is reduced by 50%.
  • Receive 2 additional no-cooldown dungeon entries per day throughout the event.
  • The first skill raised to 17 points is upgraded directly to Perfect Master.


Exclusive Equipment

• Blitz Potion

  • Duration: 14 Days.
  • Strength against Monsters +15%, EXP +15% and increased item drop chance.
  • Refinement success up to Level 90: +5 percentage points.
  • PvM Damage Cap +10%. Does not stack with the PvM Damage Seal.

• Blitz Amulet

  • Provides the Thief's Glove drop effect.
  • Strength against Monsters +5% and Strong against Metins +5%.

• Blitz Ring

  • Max. HP +2,000.
  • Strength against Monsters +15% and EXP +25%.

• Beginner Companion

  • Fixed at Level 40.
  • HP, Defence and Strong against Monsters +4%.
  • Animal Hunter, Undead Hunter and Devil Hunter are fully trained with 20 books each.

• Beginner Alchemy Set

  • Full set of 6 Dragon Stones.
  • All stones are Mythic Opaque +4.

• Blitz Talisman

  • Provides Elemental Power.
  • Fixed progression item equipped with a complete set of PvM bonuses.

• Blitz Sash

  • Fixed 10% absorption rate.
  • Comes with a pre-absorbed bow with 55 Average Damage.


Questline Progression

Added a dedicated Beginner Blitz interface containing 5 ordered questlines. Questlines must be completed in order and include Metin Stones, Cursed Stones, bosses, dungeon runs, progression items and character level objectives.

Level 30 — First Steps

Level 40 — Rising Warrior

Level 50 — Trial of Strength

Level 60 — Veteran's Path

Level 75 — Master's Challenge

Progression rewards include the Blitz equipment, Beginner Companion, Beginner Alchemy, Premium Subscription, upgrade materials, companion materials, Dungeon Glasses, Zeyra Coins and additional progression consumables.


Daily Challenges & Beginner Shop

Completing the Level 75 questline unlocks 5 daily missions based on dungeons, Metin Stones, Cursed Stones, Cor Draconis and Enchant Items.

Completing the daily objectives rewards 10 Beginner Coins.

Beginner Coins can be obtained from dungeon drops throughout the event and exchanged for progression rewards in the Beginner Shop.


Guild Growth

All guilds receive accelerated Guild Level Mission progression throughout the event.

Guild Levels 1-10 — x5 progress

Guild Levels 11-20 — x3 progress

Guild Levels 21-24 — x2 progress

The bonus is applied automatically to all guild members. Progress earned during the event remains permanent. Daily Guild Missions are not affected.


Event Rules

Beginner Blitz progression is limited to 1 Beginner Character per account. Event rewards are account-bound and temporary Beginner equipment is removed when the event ends.


Equipment Score

Added the new Equipment Score system, providing a clear measure of your PvM equipment progression up to a maximum of 1,500 EQ.

  • Only eligible PvM items that are currently equipped contribute to your score.
  • Items carried in the inventory or stored elsewhere do not count.
  • Bonuses, stones, sockets and elemental attributes do not modify Equipment Score.
  • Each eligible item displays its individual score directly in its tooltip.
  • Your total is displayed directly in the Inventory title, for example Inventory (750 EQ).


Equipment Score Progression

Equipment Score increases naturally as you advance through the PvM equipment progression, with higher-tier equipment contributing more EQ.

  • Late-game equipment provides between 25-50 EQ per item.
  • Endgame equipment provides between 50-100 EQ per item.
  • Elemental Talismans progressively increase from 50 to 100 EQ as they advance from +0 to +20.

Equipment Score represents PvM equipment progression and is not a direct calculation of your damage, bonuses or PvP strength.


RX Dungeons

Added new RX versions of Blue Death, Devil's Catacomb, Dragon Lair, Razador, Nemere's Watchtower, Jotun, Meley and Akzadur. Monkey Dungeon, Orc Dungeon, Demon Tower and Spider Nest remain Normal-only.


Normal & RX Dungeon Entry

  • The first 8 daily entries for each dungeon remain Normal runs with no waiting time.
  • Extra Dungeon Limit bonuses increase the number of Normal entries before RX becomes available. For example, +3 Dungeon Limit increases the threshold from 8 to 11.
  • After the final Normal entry, a 60-minute cooldown begins. Once it expires, the next entry becomes an RX run.
  • RX entries also trigger a 60-minute cooldown and can be completed up to 3 times per day for each dungeon.
  • Entry limits and cooldowns are tracked separately for every dungeon and reset daily.


RX Difficulty

Monsters, Metin Stones and bosses inside RX dungeons have x2 HP and deal x2 Damage. Gates, statues, NPCs and other scripted dungeon mechanic objects are not affected. Normal dungeon runs remain unchanged.


RX Equipment Score & Guaranteed Rewards

Equipment Score requirements apply only to RX entries. Completing an RX dungeon grants its guaranteed reward bundle in addition to regular drops.

  • Blue Death RX — 500 EQ — Blue Death Chest, Heroic Symbol, Finger Bone
  • Devil's Catacomb RX — 600 EQ — Azrael Chest, Seal of Darkness, Heroic Symbol
  • Dragon Lair RX — 700 EQ — Beran-Setaou Chest, Dragon Claw, Dragon Scale
  • Razador RX — 800 EQ — Razador Chest, Flame Stone, Mithril
  • Nemere's Watchtower RX — 800 EQ — Nemere Chest, Pattern, Blue Dragon Flame
  • Jotun RX — 1,000 EQ — Jotun Thrym Chest, Agate, Moon Stone
  • Meley RX — 1,000 EQ — Queen Meley Chest, Dragon Wing, Red Dragon Horn
  • Akzadur RX — 1,000 EQ — Akzadur Chest, Tough Strap, Titanium Dioxide


Dungeon entries are now separated into Normal and RX sections. RX progress is displayed separately up to 3/3, while active cooldowns appear directly beside the dungeon name. The interface also displays your current and required Equipment Score, guaranteed RX rewards and a clear Normal-only indicator for dungeons without an RX version.


Personal Challenges

Added a new seasonal Personal Challenges page containing 50 account-wide challenges. Progress is shared between all characters on the same account and every reward can be claimed once per account during the active season.


Challenge Progression

Personal Challenges cover character progression, equipment, combat and everyday activities, including levels, Biologist missions, Military Horse progression, refinements, weapon progression, Sashes, Growth Pets, Equipment Score, dungeons, Metin Stones, bosses, crafting, fishing and mining.

Equipment milestones include up to 1,500 Equipment Score, Type 8 / Legendary Growth Pets and advanced Level 75 weapon progression. Personal Challenge rewards are delivered to Item Mall Storage.


Time-Limited Challenges

Added a new permanent Time-Limited Challenges page containing 39 character-based challenges built around timed dungeon routes, Metin hunts, bosses, elite monsters and the Elemental Realm.

Time-Limited Challenges are not seasonal and are not shared across the account. Every character has its own progression, completed missions and rewards.

  • Challenges unlock automatically as your character reaches their required level.
  • Only 1 Time-Limited Challenge can be active at a time.
  • Objective progress begins only after pressing Start.
  • Each challenge has a fixed time limit and up to two objectives.
  • Each challenge can be completed and claimed once per character.
  • Active progress is preserved after reconnecting or changing channels.
  • The timer continues running while the character is offline.


Starting a challenge displays a movable tracker showing the exact objectives, remaining quantities, target information and live remaining time.


Other System Information

  • Timer warnings notifications are displayed with 60, 30 and 10 seconds remaining.
  • Failed attempts can be retried after a 15-minute cooldown.
  • Manually abandoning an active challenge applies a 1-hour cooldown to that challenge.
  • Rewards are delivered directly to the character's inventory. If there is not enough space, the reward is not lost and the challenge remains claimable until delivery succeeds.

Event Calendar Improvements

  • Extended the duration of all activable events to 2 hours.
  • Removed the restriction preventing multiple events from being active at the same time. Multiple events can now run simultaneously.
  • Updated the Curse Boost Event: Curse Fragment drops are no longer guaranteed, but every successful drop now grants 1 additional Curse Fragment.

Wiki Improvements

  • Reworked the Challenge System guide with new information for Personal and Time-Limited Challenges.
  • Added a new Equipment Score guide explaining how PvM Equipment Score works, which slots contribute and how values are calculated.
  • Improved guides for 6/7 Bonuses, Battle Pass, Guild System and Dungeon Guides.

New Content

  • Added a new shop featuring Permanent Mounts and Pets.
  • Added new Costumes to the Costume Shop.


Open in Changelogs
Personal & Timed Limited Challenges

#PERSONALCHALLENGES #TIMELIMITEDCHALLENGES #PROGRESSION


Challenge System

A new challenge system is coming to Zeyra, bringing fresh objectives for every stage of progression—from early character development to demanding endgame content.


Personal Challenges

The first season introduces 50 account-wide challenges with varied objectives and difficulty levels. Progress naturally while developing your character, improving equipment, completing dungeons, defeating enemies and taking part in everyday activities across the server.


Progress is shared between all characters on the same account, and each reward can be claimed once per account during the active season. Existing progression that can be safely verified will be detected automatically. Repeatable activities will begin counting once the system becomes active.


Time-Limited Challenges

The system also introduces 39 permanent, character-based challenges for players who want to test their preparation and speed. These missions become available as your character levels up and range from quick hunts to timed dungeon routes and endgame encounters. Each challenge has its own objectives and time limit, with only one mission active at a time.


Once started, a movable tracker displays your remaining objectives and time. Progress updates live, while notifications warn you about completed objectives and the final seconds of the attempt. The timer continues while your character is offline, so make sure you are fully prepared before pressing Start. Failing a challenge does not permanently lock it.


Failed attempts can be retried after 15 minutes, while abandoning an active mission applies a 1-hour cooldown and resets its progress.


Open in Dev-Diary
RX Dungeons

#RXDUNGEONS #DUNGEONPROGRESSION #ENDGAME


RX Dungeons

The next stage of dungeon progression has arrived. Selected dungeons now feature an RX version, a more difficult endgame challenge created for players who have completed their daily Normal entries and are ready to push their equipment further. The first 8 daily entries remain Normal runs with no waiting time. Extra Dungeon Limit bonuses increase this threshold. Once all Normal entries have been completed, the dungeon progresses into its RX version.


Endgame Challenge

Inside an RX Dungeon, combat monsters, Metin Stones and bosses x2 times compared to the normal version. Dungeon mechanics remain unchanged. Each RX Dungeon requires a minimum Equipment Score, ensuring that every challenge represents the intended stage of gear progression.


RX Dungeon Progression

  • Blue Death RX — 500 EQ
  • Devil’s Catacomb RX — 600 EQ
  • Dragon Lair RX — 700 EQ
  • Razador RX — 800 EQ
  • Nemere’s Watchtower RX — 800 EQ
  • Jotun RX — 1,000 EQ
  • Meley RX — 1,000 EQ
  • Akzadur RX — 1,000 EQ


Monkey Dungeon, Orc Dungeon, Demon Tower and Spider Nest remain Normal-only and do not have RX versions.


Guaranteed RX Rewards

  • Blue Death RX: Blue Death Chest, Heroic Symbol and Finger Bone
  • Devil’s Catacomb RX: Azrael Chest, Seal of Darkness and Heroic Symbol
  • Dragon Lair RX: Beran-Setaou Chest, Dragon Claw and Dragon Scale
  • Razador RX: Razador Chest, Flame Stone and Mithril
  • Nemere’s Watchtower RX: Nemere Chest, Pattern and Blue Dragon Flame
  • Jotun RX: Jotun Thrym Chest, Agate and Moon Stone
  • Meley RX: Queen Meley Chest, Dragon Wing and Red Dragon Horn
  • Akzadur RX: Akzadur Chest, Tough Strap and Titanium Dioxide


Limited Attempts. Guaranteed Progress

Each dungeon allows a maximum of 3 RX entries per day, with a 60-minute cooldown between entries. Every dungeon has its own RX counter and cooldown, allowing you to rotate between multiple dungeons while preparing for your next run. Your Equipment Score is no longer only a measure of your progression, it is now your key to the next level of PvM content.


Prepare for RX Dungeons.


Open in Dev-Diary
Changelogs
Changelogs 2.7

Beginner Blitz Event

A new progression event for new accounts is now available from August 7 until September 19. Each account can register 1 Beginner Character, with dedicated progression available up to Level 95.


Starting Benefits

  • Start directly at Level 30.
  • All PvM passive abilities start at M1.
  • The Level 30 Biologist mission is already completed.
  • Receive the Blitz Potion from the start.
  • Biologist missions have no cooldown up to Level 80; afterwards, their cooldown is reduced by 50%.
  • Receive 2 additional no-cooldown dungeon entries per day throughout the event.
  • The first skill raised to 17 points is upgraded directly to Perfect Master.


Exclusive Equipment

• Blitz Potion

  • Duration: 14 Days.
  • Strength against Monsters +15%, EXP +15% and increased item drop chance.
  • Refinement success up to Level 90: +5 percentage points.
  • PvM Damage Cap +10%. Does not stack with the PvM Damage Seal.

• Blitz Amulet

  • Provides the Thief's Glove drop effect.
  • Strength against Monsters +5% and Strong against Metins +5%.

• Blitz Ring

  • Max. HP +2,000.
  • Strength against Monsters +15% and EXP +25%.

• Beginner Companion

  • Fixed at Level 40.
  • HP, Defence and Strong against Monsters +4%.
  • Animal Hunter, Undead Hunter and Devil Hunter are fully trained with 20 books each.

• Beginner Alchemy Set

  • Full set of 6 Dragon Stones.
  • All stones are Mythic Opaque +4.

• Blitz Talisman

  • Provides Elemental Power.
  • Fixed progression item equipped with a complete set of PvM bonuses.

• Blitz Sash

  • Fixed 10% absorption rate.
  • Comes with a pre-absorbed bow with 55 Average Damage.


Questline Progression

Added a dedicated Beginner Blitz interface containing 5 ordered questlines. Questlines must be completed in order and include Metin Stones, Cursed Stones, bosses, dungeon runs, progression items and character level objectives.

Level 30 — First Steps

Level 40 — Rising Warrior

Level 50 — Trial of Strength

Level 60 — Veteran's Path

Level 75 — Master's Challenge

Progression rewards include the Blitz equipment, Beginner Companion, Beginner Alchemy, Premium Subscription, upgrade materials, companion materials, Dungeon Glasses, Zeyra Coins and additional progression consumables.


Daily Challenges & Beginner Shop

Completing the Level 75 questline unlocks 5 daily missions based on dungeons, Metin Stones, Cursed Stones, Cor Draconis and Enchant Items.

Completing the daily objectives rewards 10 Beginner Coins.

Beginner Coins can be obtained from dungeon drops throughout the event and exchanged for progression rewards in the Beginner Shop.


Guild Growth

All guilds receive accelerated Guild Level Mission progression throughout the event.

Guild Levels 1-10 — x5 progress

Guild Levels 11-20 — x3 progress

Guild Levels 21-24 — x2 progress

The bonus is applied automatically to all guild members. Progress earned during the event remains permanent. Daily Guild Missions are not affected.


Event Rules

Beginner Blitz progression is limited to 1 Beginner Character per account. Event rewards are account-bound and temporary Beginner equipment is removed when the event ends.


Equipment Score

Added the new Equipment Score system, providing a clear measure of your PvM equipment progression up to a maximum of 1,500 EQ.

  • Only eligible PvM items that are currently equipped contribute to your score.
  • Items carried in the inventory or stored elsewhere do not count.
  • Bonuses, stones, sockets and elemental attributes do not modify Equipment Score.
  • Each eligible item displays its individual score directly in its tooltip.
  • Your total is displayed directly in the Inventory title, for example Inventory (750 EQ).


Equipment Score Progression

Equipment Score increases naturally as you advance through the PvM equipment progression, with higher-tier equipment contributing more EQ.

  • Late-game equipment provides between 25-50 EQ per item.
  • Endgame equipment provides between 50-100 EQ per item.
  • Elemental Talismans progressively increase from 50 to 100 EQ as they advance from +0 to +20.

Equipment Score represents PvM equipment progression and is not a direct calculation of your damage, bonuses or PvP strength.


RX Dungeons

Added new RX versions of Blue Death, Devil's Catacomb, Dragon Lair, Razador, Nemere's Watchtower, Jotun, Meley and Akzadur. Monkey Dungeon, Orc Dungeon, Demon Tower and Spider Nest remain Normal-only.


Normal & RX Dungeon Entry

  • The first 8 daily entries for each dungeon remain Normal runs with no waiting time.
  • Extra Dungeon Limit bonuses increase the number of Normal entries before RX becomes available. For example, +3 Dungeon Limit increases the threshold from 8 to 11.
  • After the final Normal entry, a 60-minute cooldown begins. Once it expires, the next entry becomes an RX run.
  • RX entries also trigger a 60-minute cooldown and can be completed up to 3 times per day for each dungeon.
  • Entry limits and cooldowns are tracked separately for every dungeon and reset daily.


RX Difficulty

Monsters, Metin Stones and bosses inside RX dungeons have x2 HP and deal x2 Damage. Gates, statues, NPCs and other scripted dungeon mechanic objects are not affected. Normal dungeon runs remain unchanged.


RX Equipment Score & Guaranteed Rewards

Equipment Score requirements apply only to RX entries. Completing an RX dungeon grants its guaranteed reward bundle in addition to regular drops.

  • Blue Death RX — 500 EQ — Blue Death Chest, Heroic Symbol, Finger Bone
  • Devil's Catacomb RX — 600 EQ — Azrael Chest, Seal of Darkness, Heroic Symbol
  • Dragon Lair RX — 700 EQ — Beran-Setaou Chest, Dragon Claw, Dragon Scale
  • Razador RX — 800 EQ — Razador Chest, Flame Stone, Mithril
  • Nemere's Watchtower RX — 800 EQ — Nemere Chest, Pattern, Blue Dragon Flame
  • Jotun RX — 1,000 EQ — Jotun Thrym Chest, Agate, Moon Stone
  • Meley RX — 1,000 EQ — Queen Meley Chest, Dragon Wing, Red Dragon Horn
  • Akzadur RX — 1,000 EQ — Akzadur Chest, Tough Strap, Titanium Dioxide


Dungeon entries are now separated into Normal and RX sections. RX progress is displayed separately up to 3/3, while active cooldowns appear directly beside the dungeon name. The interface also displays your current and required Equipment Score, guaranteed RX rewards and a clear Normal-only indicator for dungeons without an RX version.


Personal Challenges

Added a new seasonal Personal Challenges page containing 50 account-wide challenges. Progress is shared between all characters on the same account and every reward can be claimed once per account during the active season.


Challenge Progression

Personal Challenges cover character progression, equipment, combat and everyday activities, including levels, Biologist missions, Military Horse progression, refinements, weapon progression, Sashes, Growth Pets, Equipment Score, dungeons, Metin Stones, bosses, crafting, fishing and mining.

Equipment milestones include up to 1,500 Equipment Score, Type 8 / Legendary Growth Pets and advanced Level 75 weapon progression. Personal Challenge rewards are delivered to Item Mall Storage.


Time-Limited Challenges

Added a new permanent Time-Limited Challenges page containing 39 character-based challenges built around timed dungeon routes, Metin hunts, bosses, elite monsters and the Elemental Realm.

Time-Limited Challenges are not seasonal and are not shared across the account. Every character has its own progression, completed missions and rewards.

  • Challenges unlock automatically as your character reaches their required level.
  • Only 1 Time-Limited Challenge can be active at a time.
  • Objective progress begins only after pressing Start.
  • Each challenge has a fixed time limit and up to two objectives.
  • Each challenge can be completed and claimed once per character.
  • Active progress is preserved after reconnecting or changing channels.
  • The timer continues running while the character is offline.


Starting a challenge displays a movable tracker showing the exact objectives, remaining quantities, target information and live remaining time.


Other System Information

  • Timer warnings notifications are displayed with 60, 30 and 10 seconds remaining.
  • Failed attempts can be retried after a 15-minute cooldown.
  • Manually abandoning an active challenge applies a 1-hour cooldown to that challenge.
  • Rewards are delivered directly to the character's inventory. If there is not enough space, the reward is not lost and the challenge remains claimable until delivery succeeds.

Event Calendar Improvements

  • Extended the duration of all activable events to 2 hours.
  • Removed the restriction preventing multiple events from being active at the same time. Multiple events can now run simultaneously.
  • Updated the Curse Boost Event: Curse Fragment drops are no longer guaranteed, but every successful drop now grants 1 additional Curse Fragment.

Wiki Improvements

  • Reworked the Challenge System guide with new information for Personal and Time-Limited Challenges.
  • Added a new Equipment Score guide explaining how PvM Equipment Score works, which slots contribute and how values are calculated.
  • Improved guides for 6/7 Bonuses, Battle Pass, Guild System and Dungeon Guides.

New Content

  • Added a new shop featuring Permanent Mounts and Pets.
  • Added new Costumes to the Costume Shop.


Events

No live event is active right now.

Item-Shop

No live Item-Shop offer is active right now.

Previews
Personal & Timed Limited Challenges

#PERSONALCHALLENGES #TIMELIMITEDCHALLENGES #PROGRESSION


Challenge System

A new challenge system is coming to Zeyra, bringing fresh objectives for every stage of progression—from early character development to demanding endgame content.


Personal Challenges

The first season introduces 50 account-wide challenges with varied objectives and difficulty levels. Progress naturally while developing your character, improving equipment, completing dungeons, defeating enemies and taking part in everyday activities across the server.


Progress is shared between all characters on the same account, and each reward can be claimed once per account during the active season. Existing progression that can be safely verified will be detected automatically. Repeatable activities will begin counting once the system becomes active.


Time-Limited Challenges

The system also introduces 39 permanent, character-based challenges for players who want to test their preparation and speed. These missions become available as your character levels up and range from quick hunts to timed dungeon routes and endgame encounters. Each challenge has its own objectives and time limit, with only one mission active at a time.


Once started, a movable tracker displays your remaining objectives and time. Progress updates live, while notifications warn you about completed objectives and the final seconds of the attempt. The timer continues while your character is offline, so make sure you are fully prepared before pressing Start. Failing a challenge does not permanently lock it.


Failed attempts can be retried after 15 minutes, while abandoning an active mission applies a 1-hour cooldown and resets its progress.


Open in Dev-Diary
RX Dungeons

#RXDUNGEONS #DUNGEONPROGRESSION #ENDGAME


RX Dungeons

The next stage of dungeon progression has arrived. Selected dungeons now feature an RX version, a more difficult endgame challenge created for players who have completed their daily Normal entries and are ready to push their equipment further. The first 8 daily entries remain Normal runs with no waiting time. Extra Dungeon Limit bonuses increase this threshold. Once all Normal entries have been completed, the dungeon progresses into its RX version.


Endgame Challenge

Inside an RX Dungeon, combat monsters, Metin Stones and bosses x2 times compared to the normal version. Dungeon mechanics remain unchanged. Each RX Dungeon requires a minimum Equipment Score, ensuring that every challenge represents the intended stage of gear progression.


RX Dungeon Progression

  • Blue Death RX — 500 EQ
  • Devil’s Catacomb RX — 600 EQ
  • Dragon Lair RX — 700 EQ
  • Razador RX — 800 EQ
  • Nemere’s Watchtower RX — 800 EQ
  • Jotun RX — 1,000 EQ
  • Meley RX — 1,000 EQ
  • Akzadur RX — 1,000 EQ


Monkey Dungeon, Orc Dungeon, Demon Tower and Spider Nest remain Normal-only and do not have RX versions.


Guaranteed RX Rewards

  • Blue Death RX: Blue Death Chest, Heroic Symbol and Finger Bone
  • Devil’s Catacomb RX: Azrael Chest, Seal of Darkness and Heroic Symbol
  • Dragon Lair RX: Beran-Setaou Chest, Dragon Claw and Dragon Scale
  • Razador RX: Razador Chest, Flame Stone and Mithril
  • Nemere’s Watchtower RX: Nemere Chest, Pattern and Blue Dragon Flame
  • Jotun RX: Jotun Thrym Chest, Agate and Moon Stone
  • Meley RX: Queen Meley Chest, Dragon Wing and Red Dragon Horn
  • Akzadur RX: Akzadur Chest, Tough Strap and Titanium Dioxide


Limited Attempts. Guaranteed Progress

Each dungeon allows a maximum of 3 RX entries per day, with a 60-minute cooldown between entries. Every dungeon has its own RX counter and cooldown, allowing you to rotate between multiple dungeons while preparing for your next run. Your Equipment Score is no longer only a measure of your progression, it is now your key to the next level of PvM content.


Prepare for RX Dungeons.


Open in Dev-Diary
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