ZEYRA WIKI
EN RO

ZEYRA WIKI / Dungeons

Warden's Trials

Warden's Trials
Game portrait · Map1

Entry requirements

Level range
75–120
Party size
1–1
Run time limit
Survival run · no fixed time limit

Required entry items

Not applicable

Entry options

Unlimited retries until the daily reward is collected. Only a Guardian victory enables Collect.

Source details

Entry levels and run limits below come from the structured dungeon catalogue and enabled quest timers. Older guide prose is superseded for these fields.

Rewards & final boss

Stages & mechanics →

Quick reference

On this page
Brute of the Trials
Game portrait · Map1

How to play#

Rewards#

Information#

Level: 75:120

Solo survival

No entry item

One collection per account each day

Survive increasingly difficult waves, then choose when to face the Guardian. More completed waves mean a harder boss and a larger reward. Defeat the boss to keep your reward.

Open Dungeon Info with Ctrl+D, select Warden's Trials and go to the entrance.

Interact with Warden's Trials Guardian and choose Warden's Trials.

Leave your party before entering.

How to play#

1. Complete the waves

Defeat every enemy to finish a wave.

New waves start automatically after a short countdown.

There is no final wave.

Enemy strength depends on your level at entry and your progress.

2. Choose when to summon

After completing wave 1, use the boss button in the dungeon panel.

If you are still fighting, finish the current wave first.

This ends the waves permanently for this attempt.

3. Win and collect

Defeat the Guardian, then choose Collect to receive your Warden Token and leave.

You can collect once per account per day.

Failed attempts do not use this collection.

The Guardians#

The last fully completed wave determines the Guardian's appearance.

Your level affects combat strength, not which model appears.

The final Guardian unlocks after completing wave 50.

Completed waves Guardian
1-9 Brute of the Trials
10-19 Shadow Herald
20-29 Shackled King
30-49 Unyielding General
50+ Final Judge

These special Guardians appear only in Warden's Trials. Each name opens that Guardian's own page.

Rewards#

Warden Token

Each completed wave gives 1 Warden Token.

Every 5th wave adds 2 more, and every 10th adds another 3.

Boss victory adds 25% of the wave reward, rounded up.

Time bonus

Every complete set of 5 waves can give a time bonus:

The target time for the set is shown in the dungeon panel.

Combat time / target time Rewards
Up to 80% +2
Over 80%, up to 100% +1
Over 100% +0

Only combat time counts.

An unfinished set gives no time bonus.

The panel shows your possible total.

The examples below exclude time bonuses.

The total reward is capped at 2,000 Warden Token.

Monsters and the Guardian do not directly drop items, Yang or EXP.

Completed waves Wave reward Boss bonus Total without time bonus
10 17 5 22
20 34 9 43
50 85 22 107

Token shop#

Right-click Warden Token to open the shop.

One Warden Shop offers the same items and prices for levels 75-120. Warden Token and purchased rewards cannot be traded, sold, dropped or stored in the warehouse.

Special rules#

HP recovery from damage

HP recovery from damage works at 50% efficiency: 1,000 HP becomes 500 HP.

A second limit caps recovery per second, based on maximum HP:

Wave Max. HP recovered / second
1-10 2.5%
11-20 2%
21-30 1.5%
31+ 1%

The boss uses the last completed wave.

Potions and direct healing skills are unaffected.

Hover over the ? in the dungeon panel to see the current recovery limit and examples.

Automatic Bravery Cape

Capes, including Automatic Bravery Cape, attract attention but cannot pull archers or casters next to you.

Move to ranged enemies and defeat them.

This restriction applies only in Warden's Trials.

Death and retry#

Death, leaving or disconnecting before boss victory loses this attempt's progress and reward.

You can no longer summon its boss.

Warden Token already collected and your saved record remain safe.

Retry starts again at wave 1 for free.

After victory, choosing to retry discards the uncollected reward.

A saved victory can be resumed for collection.

For rankings, more completed waves win; ties use the shorter wave combat time.

My checklist

Your reading checklist, saved in this browser.

Explore the world

Dungeon atlas

Select a landmark or enter coordinates to place a pin.

Open atlas ↗
,
X — · Y —

Loading landmarks…

Static spawns, not live positions. Group markers indicate their spawn centre.

Landmark list All landmarks →