
How to play#
Rewards#
Information#
Level: 75:120
Solo survival
No entry item
One collection per account each day
Survive increasingly difficult waves, then choose when to face the Guardian. More completed waves mean a harder boss and a larger reward. Defeat the boss to keep your reward.
Open Dungeon Info with Ctrl+D, select Warden's Trials and go to the entrance.
Interact with Warden's Trials Guardian and choose Warden's Trials.
Leave your party before entering.
How to play#
1. Complete the waves
Defeat every enemy to finish a wave.
New waves start automatically after a short countdown.
There is no final wave.
Enemy strength depends on your level at entry and your progress.
2. Choose when to summon
After completing wave 1, use the boss button in the dungeon panel.
If you are still fighting, finish the current wave first.
This ends the waves permanently for this attempt.
3. Win and collect
Defeat the Guardian, then choose Collect to receive your
Warden Token and leave.
You can collect once per account per day.
Failed attempts do not use this collection.
The Guardians#
The last fully completed wave determines the Guardian's appearance.
Your level affects combat strength, not which model appears.
The final Guardian unlocks after completing wave 50.
| Completed waves | Guardian |
|---|---|
| 1-9 | Brute of the Trials |
| 10-19 | Shadow Herald |
| 20-29 | Shackled King |
| 30-49 | Unyielding General |
| 50+ | Final Judge |
These special Guardians appear only in Warden's Trials. Each name opens that Guardian's own page.
Rewards#
Each completed wave gives 1
Warden Token.
Every 5th wave adds 2 more, and every 10th adds another 3.
Boss victory adds 25% of the wave reward, rounded up.
Time bonus
Every complete set of 5 waves can give a time bonus:
The target time for the set is shown in the dungeon panel.
| Combat time / target time | Rewards |
|---|---|
| Up to 80% | +2 |
| Over 80%, up to 100% | +1 |
| Over 100% | +0 |
Only combat time counts.
An unfinished set gives no time bonus.
The panel shows your possible total.
The examples below exclude time bonuses.
The total reward is capped at 2,000
Warden Token.
Monsters and the Guardian do not directly drop items, Yang or EXP.
| Completed waves | Wave reward | Boss bonus | Total without time bonus |
|---|---|---|---|
| 10 | 17 | 5 | 22 |
| 20 | 34 | 9 | 43 |
| 50 | 85 | 22 | 107 |
Token shop#
Right-click
Warden Token to open the shop.
One Warden Shop offers the same items and prices for levels 75-120.
Warden Token and purchased rewards cannot be traded, sold, dropped or stored in the warehouse.
Special rules#
HP recovery from damage
HP recovery from damage works at 50% efficiency: 1,000 HP becomes 500 HP.
A second limit caps recovery per second, based on maximum HP:
| Wave | Max. HP recovered / second |
|---|---|
| 1-10 | 2.5% |
| 11-20 | 2% |
| 21-30 | 1.5% |
| 31+ | 1% |
The boss uses the last completed wave.
Potions and direct healing skills are unaffected.
Hover over the ? in the dungeon panel to see the current recovery limit and examples.
Capes, including
Automatic Bravery Cape, attract attention but cannot pull archers or casters next to you.
Move to ranged enemies and defeat them.
This restriction applies only in Warden's Trials.
Death and retry#
Death, leaving or disconnecting before boss victory loses this attempt's progress and reward.
You can no longer summon its boss.
Warden Token already collected and your saved record remain safe.
Retry starts again at wave 1 for free.
After victory, choosing to retry discards the uncollected reward.
A saved victory can be resumed for collection.
For rankings, more completed waves win; ties use the shorter wave combat time.
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