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[QA]EvoL
20 May 2026, 17:46 Edited 1 month ago

Gameplay Changes

  • Removed old low-level upgrade materials from the progression.
  • Players no longer need to farm monsters for outdated upgrade items.
  • Early progression is now cleaner and more focused around Metin farming.
  • Added a new Metin Stone fragment progression system.
  • Metin Stones now drop fragments guaranteed.
  • After collecting 10 fragments, they will automatically transform into a progression stone.
  • Progression stones are split by stage:
  • Abyss Stone
  • Void Stone
  • Oblivion Stone
  • Eternity Stone
  • Progression stones are now required in multiple gameplay systems:
  • Item upgrades
  • Crafting
  • Item evolutions
  • Biologist-related items
  • Removed all Letter Hunting quests.
  • These quests have been removed because they will be replaced by a much more modern mission system.
  • Removed God Dragon consumable items from early-game drops.
  • These items will now be acquired only through the Consumable Shop.
  • Added new dungeon coins for all Morpheus end-game dungeons.
  • Each end-game dungeon now drops its own specific coin.
  • Every completed dungeon run guarantees at least one coin.
  • These coins can be used in the private shop of that dungeon.
  • Added a pity-style system for dungeon progression.
  • If players do not receive the required dungeon upgrade item directly as a drop, they can collect dungeon coins and buy it from the shop.
  • Dungeon shops also contain other useful progression items.
  • Morpheus endgame dungeon runs now gives guaranteed progress, even when the main drop does not appear.

System Reworks

  • Added the new Mission Book system.
  • The system supports two mission categories:
  • General Missions unlock objectives on maps based on the player level.
  • Dungeon Missions unlock objectives inside dungeons based on the player level.
  • Mission rewards are split into multiple reward lists depending on the player level.
  • As players progress through the game, more missions will become available.
  • Added the new Energy Crystal system.
  • Added two Energy Crystal versions:
  • PvM Energy Crystal up to +25.
  • PvP Energy Crystal up to +20.
  • Energy Crystal bonuses are locked at the beginning.
  • Each upgrade level adds an additional +1% bonus.
  • Energy Crystals require a new dedicated upgrade item instead of Blessing Scrolls.
  • Energy Crystals now require active time to be used.
  • Crystal time can be added using new craftable Time Elixirs.
  • Added the new Dungeon Lock system.
  • Since dungeons are now more valuable than before, dungeon completion now applies temporary trade restrictions.
  • After completing a dungeon on an account, equipped items, alchemy and items from the Consumable Inventory can no longer be traded until the dungeon reset.
  • This system was added to protect dungeon progression and reduce abuse.
  • Reworked the Dews, Waters and Fishes.
  • These consumables are now stackable by time.
  • They can now be activated manually.
  • Added a new split system with time input.
  • Added preset time options when splitting these items.
  • Items now auto-stack when bought or traded.
  • Added one-click deactivate functionality directly from the active affect.
  • Added notifications when 5 minutes or 1 minute of active time remain.
  • Consumable time is now consumed only while in combat.
  • Added the new DPS System.
  • The system allows players to see their real-time damage per second against the current target.
  • DPS information will be displayed directly on the monster target interface.
  • Reworked the Metin Queue system.
  • The Metin Queue is now always displayed on the right side of the Metin target interface.
  • The interface now shows how many Metins are currently added to the queue.
  • In normal camera mode, Metins can now be selected using Shift + Right Click or Shift + Left Click.
  • In Metin Queue camera mode, normal click is used to add Metins to the queue.
  • Clicking a queued Metin again will remove it from the queue.
  • Added a new shortcut to clear the entire queue by using CTRL + Right Click anywhere on the screen.
  • Fixed and reworked Auto-Sell functionality.
  • Premium users can now properly use the Automatic Sell feature.
  • Auto-Sell configurations from the interface now work correctly.
  • The system now properly follows the selected sell filters.
  • Added the Item Slot Color system.
  • Added new logic for colored item slots.
  • Added the Item Slot Colorizer item to the General Store.

General Improvements

  • Added multiple-open functionality for Clams.
  • Reworked the Blacksmith Store.
  • Blacksmith upgrades now require better adjusted item quantities.
  • Private Shops no longer close automatically after all items are sold.
  • Shops will now remain open even when empty.
  • Players no longer need to return to City 1 just to reopen the shop.

Bug Fixes

  • Fixed Alchemy refinement interactions.
  • Players can now properly pick up items while refining, including when Cor Draconis is opened.

Removed Systems

  • Removed Wrath of Gods.
  • This system was removed because we decided the game feels more balanced without it.
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