Gameplay Changes
- Removed old low-level upgrade materials from the progression.
- Players no longer need to farm monsters for outdated upgrade items.
- Early progression is now cleaner and more focused around Metin farming.
- Added a new Metin Stone fragment progression system.
- Metin Stones now drop fragments guaranteed.
- After collecting 10 fragments, they will automatically transform into a progression stone.
- Progression stones are split by stage:
- Abyss Stone
- Void Stone
- Oblivion Stone
- Eternity Stone
- Progression stones are now required in multiple gameplay systems:
- Item upgrades
- Crafting
- Item evolutions
- Biologist-related items
- Removed all Letter Hunting quests.
- These quests have been removed because they will be replaced by a much more modern mission system.
- Removed God Dragon consumable items from early-game drops.
- These items will now be acquired only through the Consumable Shop.
- Added new dungeon coins for all Morpheus end-game dungeons.
- Each end-game dungeon now drops its own specific coin.
- Every completed dungeon run guarantees at least one coin.
- These coins can be used in the private shop of that dungeon.
- Added a pity-style system for dungeon progression.
- If players do not receive the required dungeon upgrade item directly as a drop, they can collect dungeon coins and buy it from the shop.
- Dungeon shops also contain other useful progression items.
- Morpheus endgame dungeon runs now gives guaranteed progress, even when the main drop does not appear.
System Reworks
- Added the new Mission Book system.
- The system supports two mission categories:
- General Missions unlock objectives on maps based on the player level.
- Dungeon Missions unlock objectives inside dungeons based on the player level.
- Mission rewards are split into multiple reward lists depending on the player level.
- As players progress through the game, more missions will become available.
- Added the new Energy Crystal system.
- Added two Energy Crystal versions:
- PvM Energy Crystal up to +25.
- PvP Energy Crystal up to +20.
- Energy Crystal bonuses are locked at the beginning.
- Each upgrade level adds an additional +1% bonus.
- Energy Crystals require a new dedicated upgrade item instead of Blessing Scrolls.
- Energy Crystals now require active time to be used.
- Crystal time can be added using new craftable Time Elixirs.
- Added the new Dungeon Lock system.
- Since dungeons are now more valuable than before, dungeon completion now applies temporary trade restrictions.
- After completing a dungeon on an account, equipped items, alchemy and items from the Consumable Inventory can no longer be traded until the dungeon reset.
- This system was added to protect dungeon progression and reduce abuse.
- Reworked the Dews, Waters and Fishes.
- These consumables are now stackable by time.
- They can now be activated manually.
- Added a new split system with time input.
- Added preset time options when splitting these items.
- Items now auto-stack when bought or traded.
- Added one-click deactivate functionality directly from the active affect.
- Added notifications when 5 minutes or 1 minute of active time remain.
- Consumable time is now consumed only while in combat.
- Added the new DPS System.
- The system allows players to see their real-time damage per second against the current target.
- DPS information will be displayed directly on the monster target interface.
- Reworked the Metin Queue system.
- The Metin Queue is now always displayed on the right side of the Metin target interface.
- The interface now shows how many Metins are currently added to the queue.
- In normal camera mode, Metins can now be selected using Shift + Right Click or Shift + Left Click.
- In Metin Queue camera mode, normal click is used to add Metins to the queue.
- Clicking a queued Metin again will remove it from the queue.
- Added a new shortcut to clear the entire queue by using CTRL + Right Click anywhere on the screen.
- Fixed and reworked Auto-Sell functionality.
- Premium users can now properly use the Automatic Sell feature.
- Auto-Sell configurations from the interface now work correctly.
- The system now properly follows the selected sell filters.
- Added the Item Slot Color system.
- Added new logic for colored item slots.
- Added the Item Slot Colorizer item to the General Store.
General Improvements
- Added multiple-open functionality for Clams.
- Reworked the Blacksmith Store.
- Blacksmith upgrades now require better adjusted item quantities.
- Private Shops no longer close automatically after all items are sold.
- Shops will now remain open even when empty.
- Players no longer need to return to City 1 just to reopen the shop.
Bug Fixes
- Fixed Alchemy refinement interactions.
- Players can now properly pick up items while refining, including when Cor Draconis is opened.
Removed Systems
- Removed Wrath of Gods.
- This system was removed because we decided the game feels more balanced without it.