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[QA]EvoL
22 May 2026, 14:34 Edited 1 month ago

Gameplay Changes

  • Changed Baroness element from Wind to Fire.
  • Updated possible Alchemy bonuses.
  • Strong vs Dungeons was moved from Onyx to Jade.
  • Added the new high-level Dungeon Ticket for the new dungeons.
  • Dungeon Tickets can no longer be sold.
  • Auto-Hunt system is now fully disabled.
  • Feather Walk Ninja skill has been updated.
  • The requirement to equip a weapon and arrows has been removed.
  • The entry level for the following dungeons has been changed:
  • Jotun: 95 -> 105
  • Meley: 95 -> 105
  • Akzadur: 95 -> 105
  • The entry level for Enchanted Forest has been changed:
  • 105 -> 100
  • Time duration of Premium Items is now stackable.
  • Even if the premium item is already active, using the same item again will increase the active affect time.
  • Added a new Ranged Bravery Cape premium item that pulls ranged monsters into melee range.
  • Bravery Cape and Ranged Bravery Cape no longer pull map bosses; dungeon bosses are not affected.



System Reworks

  • Implemented a new Cursed Stone private instance map.
  • When clicking on a Cursed Stone, players will be teleported into a private map.
  • Inside this private instance, players can safely destroy their Cursed Stones.
  • The instance is time-limited.
  • Players can create a new instance at any time.
  • Players can leave the instance using the exit functionality.
  • After leaving, players will be teleported back to their last position before entering.
  • Players cannot have more than one active instance at the same time.
  • If a player teleports outside or the game crashes, they can rejoin the active instance after logging back in.
  • Players will receive a rejoin prompt after logging back in.
  • If the prompt is closed or No is selected, the instance will be destroyed.
  • Extended the Activable Consumables system.
  • All consumable items are now activable.
  • Players can clearly see on the item or affect if they are in combat or not.
  • Since time is consumed only in combat, the item or affect will show Halted when the player is not in combat.
  • CTRL + E functionality was changed from using all items to activating or deactivating them.
  • Configuration settings are now persistent even after closing the client.
  • Configuration settings remain persistent even when changing accounts on the same PC.
  • The maximum stackable time for a consumable item is now 2000 minutes.
  • Consumable time is added to the existing stack when items are bought or traded.

General Improvements

  • Updated the Inventory interface.
  • The Yang bar is now separated.
  • Fixed the search button; the inventory now expands upwards.
  • Added a new Visibility settings category for name/model display options.
  • Added new options to Show/Hide Pets and Show/Hide Buffi entities.
  • Improved Metin Queue functionality and overall system quality.
  • Improved Metin Queue hitbox handling; misclicks on monsters while using the Metin Queue camera will no longer change the current focus.
  • Added new text input functionality for chat, PM, and field inputs.
  • Added CTRL+A to select all text and CTRL+C to copy text.
  • CTRL+V paste support already exists and remains available.
  • Added right-click shop opening interaction for Temporary and Permanent Costume Tickets.
  • Updated mouse scroll behavior: Scroll Down is now Next, and Scroll Up is now Previous.
  • Added scroll support for Special Inventory, Alchemy Inventory, Teleport System, Storage, and Offline Shop windows.
  • Updated the Player Names option: it now shows player and NPC names, while monster names remain hidden.

Adjustments

  • Reduced the upgrade chance for Energy Crystal at each upgrade level.

Bug Fixes

  • Fixed belt crafting recipes that were still requiring old upgrade materials.
  • Fixed high-level Cursed Metin spawners not spawning any monsters.
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