Gameplay Changes
- Changed Baroness element from Wind to Fire.
- Updated possible Alchemy bonuses.
- Strong vs Dungeons was moved from Onyx to Jade.
- Added the new high-level Dungeon Ticket for the new dungeons.
- Dungeon Tickets can no longer be sold.
- Auto-Hunt system is now fully disabled.
- Feather Walk Ninja skill has been updated.
- The requirement to equip a weapon and arrows has been removed.
- The entry level for the following dungeons has been changed:
- Jotun: 95 -> 105
- Meley: 95 -> 105
- Akzadur: 95 -> 105
- The entry level for Enchanted Forest has been changed:
- 105 -> 100
- Time duration of Premium Items is now stackable.
- Even if the premium item is already active, using the same item again will increase the active affect time.
- Added a new Ranged Bravery Cape premium item that pulls ranged monsters into melee range.
- Bravery Cape and Ranged Bravery Cape no longer pull map bosses; dungeon bosses are not affected.
System Reworks
- Implemented a new Cursed Stone private instance map.
- When clicking on a Cursed Stone, players will be teleported into a private map.
- Inside this private instance, players can safely destroy their Cursed Stones.
- The instance is time-limited.
- Players can create a new instance at any time.
- Players can leave the instance using the exit functionality.
- After leaving, players will be teleported back to their last position before entering.
- Players cannot have more than one active instance at the same time.
- If a player teleports outside or the game crashes, they can rejoin the active instance after logging back in.
- Players will receive a rejoin prompt after logging back in.
- If the prompt is closed or No is selected, the instance will be destroyed.
- Extended the Activable Consumables system.
- All consumable items are now activable.
- Players can clearly see on the item or affect if they are in combat or not.
- Since time is consumed only in combat, the item or affect will show Halted when the player is not in combat.
- CTRL + E functionality was changed from using all items to activating or deactivating them.
- Configuration settings are now persistent even after closing the client.
- Configuration settings remain persistent even when changing accounts on the same PC.
- The maximum stackable time for a consumable item is now 2000 minutes.
- Consumable time is added to the existing stack when items are bought or traded.
General Improvements
- Updated the Inventory interface.
- The Yang bar is now separated.
- Fixed the search button; the inventory now expands upwards.
- Added a new Visibility settings category for name/model display options.
- Added new options to Show/Hide Pets and Show/Hide Buffi entities.
- Improved Metin Queue functionality and overall system quality.
- Improved Metin Queue hitbox handling; misclicks on monsters while using the Metin Queue camera will no longer change the current focus.
- Added new text input functionality for chat, PM, and field inputs.
- Added CTRL+A to select all text and CTRL+C to copy text.
- CTRL+V paste support already exists and remains available.
- Added right-click shop opening interaction for Temporary and Permanent Costume Tickets.
- Updated mouse scroll behavior: Scroll Down is now Next, and Scroll Up is now Previous.
- Added scroll support for Special Inventory, Alchemy Inventory, Teleport System, Storage, and Offline Shop windows.
- Updated the Player Names option: it now shows player and NPC names, while monster names remain hidden.
Adjustments
- Reduced the upgrade chance for Energy Crystal at each upgrade level.
Bug Fixes
- Fixed belt crafting recipes that were still requiring old upgrade materials.
- Fixed high-level Cursed Metin spawners not spawning any monsters.