Changelogs
06 Oct 2026, 18:15

ZEYRA 3.0: LEGACY REBORN brings Mount Collection and Riding evolution, shared Primordial encounters, Ascension progression, Warden’s Trials and direct dungeon entry, alongside new equipment, farming tools and reward notifications.


Mount Conversion — Existing Items

  • Existing mount costume items are being replaced by Mount Collection. Each permanent mount item, including duplicate copies, is exchanged for one account-bound Mount Appearance Ticket. Claim your tickets from Item-Shop storage and use them to unlock the appearances you want.
  • Regular mount appearances are not unlocked automatically. Each ticket permanently unlocks one regular appearance for your account; ordinary Costume Vouchers are not used for these purchases.
  • Permanent Battle Pass mounts are an exception: if a converted item is a Flame King’s Tiger, Spider Baroness or Panda, that appearance is also preserved in your account’s collection. You keep the normal ticket compensation for the converted item.
  • Temporary mount costume items are removed without compensation. Their remaining duration and bonuses do not transfer to the collection.
  • Temporary mount rewards are also removed from the starter loadout, the affected Apprentice, Power and Booster packs, and the horse level-21 Personal Challenge reward. Timed Manny is removed from Golden Okey Chest, Golden King’s Loot, Golden Fish Chest (M), Golden Fish Chest (L) and Christmas Chest. Other rewards remain available. The chests will choose from their remaining rewards, with their chances adjusted accordingly.


Mount Collection & Riding Evolution

  • Open Mount Collection from the utilities menu or the mount button in your inventory. Use Collection to browse and unlock appearances, and Riding to manage horse progression and evolution.
  • New mounts expand the collection to 53 permanent appearances: 50 regular mounts and 3 Battle Pass mounts. Browse the gallery, preview each mount and filter the ones you own or have yet to unlock. Each regular appearance costs one Mount Appearance Ticket, available from the Item-Shop, and is permanently unlocked for your account. Battle Pass appearances follow the seasonal rules below. You can also choose to use your standard horse.
  • All collected mount skins now provide the same base bonus: +20% Strong against Monsters. This replaces their previous skin-specific bonuses and applies only once, regardless of how many skins you own. Selecting another appearance or the standard horse does not change this bonus. Collection milestones and Riding evolution provide their separate bonuses below.
  • Owning 3, 6 or 10 different mounts in your collection adds 1%, 2% or 3% Strong against Monsters, respectively. You receive the bonus for the highest milestone you have reached. Duplicates do not increase the collection count.
  • A permanently unlocked mount counts toward your permanent costume-set bonus, even when you choose another appearance or ride your standard horse. The standard horse alone does not count.
  • Riding progression belongs to each character. You can advance your horse to level 21 using the existing Horse Medal system. Advanced Riding, the first evolution, unlocks levels 22–30.
  • Advanced Riding: requires horse level 21, 5 Horse Medals (Advanced), 10 Moon Stones and 10 Red Dragon Scales. It unlocks three distinct PvM bonuses at 3% each and grants +5% mounted movement speed.
  • Advancing from level 21 to 30 after the first evolution consumes 130 Horse Medals (Advanced) across nine levels. Advancement is guaranteed; the material cost is shown before confirmation.
  • Legendary Riding: requires horse level 30, 50 Horse Medals (Advanced) and 20 each of Agate, Moon Stone, Red Dragon Scales and Red Dragon Horn. Your existing three bonus types are preserved and increased to 10% each. Mounted movement speed becomes +10% in total, replacing the first evolution’s +5%.
  • Evolution bonuses work both mounted and on foot, in PvM only. The three bonuses are selected from Strong against Metins, Bosses and Monsters, Monster Resistance, Critical Hit Chance, Piercing Hit Chance and Strong Against Elements. These evolution bonuses do not apply against players.
  • Use one Resonance Seal to reroll all three bonus types together. The result contains three distinct types and a different combination, although individual previous types may return. Values depend on your evolution stage.
  • Get Horse Medals (Advanced) and Resonance Seals from Warden Shop for 100 and 5 Warden Tokens each, respectively.
  • After Legendary Riding, name your mount using 1–16 Latin letters, digits or spaces, with at least one letter. The name belongs to your character and stays when you change appearance or reconnect. Other players can also see who owns the mount. Renaming has a 60-second cooldown per account.
  • All ridden mounts now share the same base running speed, including the standard horse. Choosing a model no longer changes travel speed through its animation. Riding evolution adds the speed bonuses above; other movement-speed bonuses do not make your mount run faster, while slowing effects still reduce its speed.
  • Run animations now adjust to actual mounted travel speed. On-foot movement keeps its existing rules.


Primordial Encounters

  • Primordial Metins and Bosses are shared encounters on selected farming maps. A local announcement and a distinct atlas marker show when one appears on your map and channel.
  • Available areas: Valley of Seungryong, Hwang Temple, Yongbi Desert, Mount Sohan, Doyyumhwan, Ghost Forest, Red Forest, Land of Giants, Cape Dragon Fire, Nephrite Bay, Thunder Mountains, Gautama Cliff, Elemental Realm and Enchanted Forest. Encounter types depend on the area; empire Map1 and Map2 are excluded.
  • Primordial encounters have much higher HP than their regular counterparts and are intended for shared fights. You have 20 minutes to defeat one before it disappears. Once the previous encounter has been removed from the map, the next is scheduled to appear 45–75 minutes later at one of the area’s possible spawn locations.
  • You must be within the level range shown in Target Info to attack a Primordial or earn its rewards. Your level can differ from the encounter’s level by no more than 25 levels; some encounters have a narrower range. Attacks outside that range are blocked, and a message explains the required levels.
  • Deal at least 1% of the encounter’s starting HP to qualify for rewards. You must also meet its displayed level requirements, be allowed to receive loot under the MultiFarm rules and remain connected on the same map and channel when it dies.
  • Dying does not cancel your participation if you remain on the map. If you are elsewhere or disconnected when the encounter dies, you receive no reward when you return.
  • Rewards are shared among eligible participants. The game determines the loot 5–10 times, using the possible drops of the corresponding local boss or cursed Metin, then combines the results for everyone to share. This does not guarantee 5–10 items for each player.
  • The amount of each item is split as evenly as possible, with any remaining copies given to randomly chosen participants. Higher damage and the final hit do not increase your share. Small quantities may not give every participant a copy of every item.
  • Eligible participants also receive Primordial Metin Slayer or Primordial Boss Slayer: +5% Strong against Metins or Bosses for 60 minutes. Both different effects can coexist. Earning the same effect again refreshes it to 60 minutes without stacking its strength or duration.
  • The target panel shows how much damage you have contributed and whether you qualify for rewards; Target Info explains the shared rewards and displays possible drops. Primordial encounters use their own reward system, without EXP or Yang rewards. One-Account Farming does not double their loot.


Ascension Event — until 7 November 2026

  • Ascension introduces separate progression paths for new, returning and active players. Characters of every level can participate.
  • Beginner: accounts created during this Ascension event.
  • Comeback: older accounts whose last recorded activity was at least 15 days before the season began.
  • Active: the remaining older accounts.
  • One event character per account. The first character you log in with while event registration is open becomes your event character. Personal missions, community contributions and character bonuses belong to that character.
  • Five progression stages lead into repeatable Daily missions. Complete and claim each stage to unlock the next; finishing all five unlocks the Daily stage.
  • Beginner characters start at level 50, with horse level at least 11, level-30 and level-40 Biologist research completed, and 3 bound level-50 research items.
  • New Beginners receive bound level-42 armor +9, a level-41 helmet +9 and a level-41 shield +9. The level-30 starter weapon has 35% Average Damage and lasts 15 real-time days.
  • The first stage introduces your first class skill at Perfect Master, one level-50 research delivery and 15 Metin stones within 15 levels of your character. A research item consumed on a failed attempt still counts for this objective.
  • Later stages introduce dungeon completions and progression toward levels 55, 60, 75 and 90. The amulet, ring and early dungeon tickets come first; the companion follows in stage two, alchemy and talisman in stage three, and sash in stage four.
  • Comeback recovery raises characters below level 30 to level 30 and completes their level-30 Biologist research. Higher levels, completed research and existing equipment are preserved.
  • Beginner and Comeback benefits: seven passive skills at least M1, no Biologist waiting time for the first eight missions, and 50% shorter waiting time afterward. The first eligible class skill reaching skill level 17 is promoted to Perfect Master once, provided you do not already have a Perfect Master skill in your selected class.
  • Automatic event bonuses apply to the assigned event character for the event’s duration. You do not need to obtain or use a Beginner Potion:
  • Beginner: +15% Strong against Monsters, +15% item drop and +15% EXP.
  • Comeback: +10% Strong against Monsters, +15% item drop and +15% EXP.
  • Active: +5% Strong against Monsters and +15% item drop.
  • The event effect also provides +5 percentage points to the upgrade success chance of eligible equipment up to level 90 and a 10% increase to the PvM damage limit, allowing higher damage against monsters before reaching the cap. Multiple effects granting this same increase do not stack.
  • +2 daily dungeon entries are shared across the enrolled account. These additional entries do not generate Weekly Stack.
  • Community Ascension tracks your contribution alongside the server’s shared goals. Each completed goal unlocks its own benefit for eligible event characters:
  • 100,000 Metin stones: +5% Strong against Monsters, Bosses and Metin stones. Only Metins within 15 levels of the contributing character count.
  • 10,000 bosses: a 10% chance for an eligible naturally spawned public-map boss to spawn an extra copy. Dungeon bosses and World Bosses are excluded; extra copies cannot trigger another copy.
  • 25,000 dungeon completions: a 5% chance to duplicate ordinary Metin loot. Each participating player’s completion counts, so a party run can advance the goal more than once. Quest and special event rewards are excluded from duplication.
  • Guild leveling: guild level-mission progress is multiplied by 5 at levels 1–10, 3 at levels 11–20 and 2 at levels 21–24. Guild Daily missions keep their normal progress.


Ascension Equipment Pack — Level 75

  • A temporary equipment and alchemy set for Beginner, Comeback and Active players. Claim one Ascension Equipment Pack by completing and claiming stage four of your Ascension missions, once per account this season. You must be level 75 or above to open it and use the equipment; reaching level 75 alone does not grant the pack.
  • Weapons and armor depend on your class. Every piece below is the temporary +9 Ascension version, marked Asc. in its name:
  • Warrior: Poison Sword, Grudge Sword and Dragon God Armour.
  • Ninja: Devil Wing Chakram, Crow Steel Bow and Fuchsia Suit.
  • Sura: Lion Sword and Spirit Plate Armour.
  • Shaman: Bamboo Bell and Baroness Dress.
  • Every class also receives one Soul Crystal Bracelet, Soul Crystal Necklace, Soul Crystal Earrings and Glory Boots, all +9 Ascension versions. Weapons and armor retain their original base combat values; these accessories and boots have reduced base bonuses, with fixed additional bonuses shown in their tooltips.
  • Six Mythic Excellent +5 Dragon Stones complete the pack: one each of Diamond, Ruby, Jade, Sapphire, Garnet and Onyx, with fixed PvM bonuses. These are separate from the earlier Beginner Alchemy Package.
  • Weapons include 50% Average Damage, -20% Skill Damage, 8% Critical Hit Chance, 8% Piercing Hit Chance and 15% Strong against Devils, plus three pre-installed +4 stones for monsters, critical hits and piercing hits. The three Soul Crystal accessories come with all three permanent finishes installed.
  • All contents expire 14 real-time days after opening the pack, including time spent offline. The unopened pack has no timer. This equipment is not removed at the end of Ascension; its own 14-day timer continues.
  • The equipment has fixed bonuses and cannot be traded, stored, sold, upgraded, rerolled, absorbed into a sash or fed to a pet. Its Dragon Stones cannot be refined, extracted into materials or recharged. An hourglass badge and item tooltips identify the temporary equipment.
  • Stage-four rewards already claimed are not reset or automatically granted again. Make room in both your normal and Dragon Soul inventories before opening the pack.


Ascension — Special Event Items

  • Beginner and Comeback players receive the following special items as stage rewards. They retain their Beginner names in-game. Active players receive Beginner Coins at those stages instead; all three categories receive the level-75 equipment pack described above.
  • Beginner Amulet — stage one: grants +5% Strong against Monsters and +5% Strong against Metins, and provides the Thief’s Glove drop effect while equipped. Its 14-day timer starts when you first equip it and continues while offline.
  • Beginner Ring — stage one: grants +2,000 Max HP, +15% Strong against Monsters and +25% EXP. It lasts 14 real-time days from receiving it, including time spent offline.
  • Beginner Companion — stage two: a ready-to-summon level-40, Type-6 pet with fixed +4% base HP, +4% Defence and +4% Strong against Monsters. It comes with Animal Hunter, Undead Hunter and Devil Hunter at maximum skill level, increasing damage against those enemy types.
  • The companion lasts 30 real-time days from receiving it, subject to the event-end removal below. It cannot be leveled, evolved, renamed, fed, revived or given additional lifetime, and its bonuses and skills cannot be changed.
  • Beginner Talisman — stage three: usable from level 50, with +8% Elemental Power, +5% Strong against Metins, +5% Strong against Bosses, +12 STR, +10% Strong against Animals and +10% Strong against Undead. Its bonuses are fixed and it cannot be upgraded or rerolled.
  • Beginner Alchemy Package — stage three: open it to receive one each of Beginner Diamond, Ruby, Jade, Sapphire, Garnet and Onyx. All six are Mythic Opaque +4 stones with fixed bonuses and 24 hours of active use each.
  • Diamond: +7 INT, +4% Ice Resistance, +4% Ice Power and +5% Strong against Metins. Ruby: +7 STR, +4% Fire Resistance, +4% Fire Power, +110 Attack Value, +55 Defence and +6% EXP.
  • Jade: +1,800 Max HP, +4% Wind Resistance, +4% Wind Power and +5% Strong against Dungeons. Sapphire: +7 DEX, +4% Earth Resistance, +4% Earth Power and +5% Strong against Bosses.
  • Garnet: +2% HP recovery on kills, +4% Lightning Resistance, +4% Lightning Power and +5% Strong against Monsters. Onyx: +7 VIT, +4% Darkness Resistance, +4% Darkness Power and +5% Average Damage.
  • Beginner Dragon Stones cannot be refined, rerolled or extracted into Dragon Hearts. You can safely remove them from your equipped alchemy without losing them. Leave room for all six in your Dragon Soul inventory before opening the package.
  • Beginner Sash — stage four: comes with a weapon already absorbed at 10% absorption. In addition to the absorbed weapon’s scaled attack values, it provides +6% Average Damage, -2% Skill Damage, +1% Piercing Hit Chance, +1% Critical Hit Chance and +2% Strong against Devils. Its absorption and bonuses are fixed; it cannot be combined or absorb another weapon.
  • Beginner Coins: Active players receive 5, 10, 15, 20 and 25 coins from stages one to five. After all five stages are claimed, every category can earn 10 coins per completed Daily Challenge. Daily progress and unclaimed Daily rewards reset at 00:00 server time.
  • Spend coins in Ascension Shop, opened through the event window’s Shop button or by double-clicking a coin. Check the shop for its prices and quantities, and spend your coins before the event ends.
  • These special Beginner items cannot be traded, dropped, sold or placed in storage. The amulet, ring and companion may expire earlier through their own timers; the talisman, sash, coins, unopened alchemy package and its six stones are also temporary event rewards.
  • At the end of Ascension on 7 November 2026: event bonuses expire, missions and reward claims close, and all remaining temporary Beginner items are removed, including unused coins and alchemy. Any remaining Beginner Potions are also removed. Permanent rewards and earned character progression remain.
  • The Ascension Equipment Pack and its contents are the exception: the unopened pack remains, and its equipment keeps the separate 14-day timer from opening. Event end does not shorten that duration.


Warden’s Trials

  • A permanent solo survival dungeon for levels 75–120. Open Dungeon Info, use Go to Entrance, then speak to Warden’s Trials Guardian to enter.
  • Fight increasingly difficult waves with no final wave. Enemy strength scales with your entry level and the wave reached.
  • After completing the first wave, you can summon the Guardian from the dungeon tracker. A request made during combat waits until the current wave is cleared. Summoning the Guardian ends further waves for that attempt.
  • Defeat the Guardian to unlock your reward. Death, leaving or disconnecting before victory forfeits that attempt’s entire reward. Previously collected tokens and records remain safe.
  • Claim rewards once per account per day. You can keep trying until you claim that day’s reward. After victory, choose Collect to receive the reward and leave, or Retry to discard that reward and start again.
  • If you defeat the Guardian and then disconnect, you can still claim that victory’s reward after reconnecting. Clearing waves without defeating the Guardian is not enough.
  • Warden Tokens reward completed waves, with extra tokens for five-wave and ten-wave milestones. Guardian victory adds 25% of the wave reward, rounded up.
  • Every five completed waves can earn a time bonus: +2 tokens if you finish within 80% of the time target, or +1 token if you finish within the full target time. Slower cycles do not reduce the base reward.
  • Before time bonuses, a victory after 10 waves rewards 22 tokens; after 20 waves, 43 tokens; after 50 waves, 107 tokens. The tracker shows the reward breakdown.
  • Survival rules: HP recovered by dealing damage is reduced by half. The total HP you can recover this way each second is limited to 2.5% Max HP for waves 1–10, 2% for 11–20, 1.5% for 21–30 and 1% from wave 31. Potions, passive regeneration and direct healing skills are unaffected.
  • Capes do not force Warden’s ranged enemies into melee range. Enemies provide no ordinary drops, Yang or EXP, and do not advance normal kill missions or events.
  • A dedicated ranking records your account’s best completed wave, with faster wave combat time breaking ties. Countdown, result-screen and Guardian combat time do not improve the wave-time record.


Dungeons & Entry Management

  • Direct entry from Dungeon Info is available with an active Premium subscription. Enter a supported dungeon directly from your current location, or move from one dungeon to the next.
  • Direct entry starts a dungeon run for your character alone, even if you belong to a party. Party members are not brought along and you do not need to meet the minimum party size normally required at the entrance.
  • You must still meet the dungeon’s level and RX Equipment Score requirements, have an entry remaining and wait out any cooldown. Entry still consumes the required ticket or charges for it when automatic ticket purchase is available. Review the entry details before confirming.
  • Supported dungeons: Monkey, Orc, Demon Tower, Spider Nest, Blue Death, Devil’s Catacomb, Dragon Lair, Blazing Purgatory, Nemere, Jotun, Meley and Akzadur. Warden’s Trials uses its Guardian entrance.
  • The game remembers your location and channel before your first direct dungeon entry, even if you enter another dungeon afterward. Using Exit Dungeon in the tracker after completing the run returns you to that location.
  • Go to Entrance remains a separate teleport to the dungeon gate and does not require Premium.
  • Weekly Dungeon Stack saves unused regular daily entries for later in the same week, separately for each dungeon.
  • Complete an eligible dungeon once to start saving entries for the current week. Test dungeons do not count. Entering without finishing does not activate it. Entries from earlier days in the week are not added afterward.
  • At the next daily reset, unused entries from your 8 regular daily entries are added to that dungeon’s Stack, up to 24 saved entries per dungeon. Event and other bonus entries are excluded.
  • Normal runs use Daily entries first. Once Daily is exhausted, choose a Normal run from your Stack or an RX run where available. RX neither consumes nor generates Stack.
  • Daily and RX usage reset at 00:00 server time. All remaining Weekly Stack expires on Monday at 00:00. Limits are shared by account and device; changing characters does not create a fresh allowance.
  • RX entry information shows the required Equipment Score, remaining RX runs, cooldown and full list of guaranteed completion rewards.
  • RX allows up to 3 entries per dungeon per day after you have used your regular daily entries. A 60-minute cooldown begins when you use the last of those daily entries and restarts after each RX entry; time spent inside the run counts toward it.
  • Monkey, Orc, Demon Tower and Spider Nest remain Normal-only. After Daily entries, they can use Weekly Stack.
  • Completing an RX run awards 3 Champion Fragments. Nemere RX rewards an Ice Flame Stone in place of Flame of the Dragon (B).
  • Dungeon Glass returns the same type of entry used for your last eligible run: Daily, Weekly Stack or RX. Its existing once-per-day, per-dungeon restriction remains.
  • Reworked Dungeon Tracker: a movable, collapsible panel shows the dungeon, stage, time, current objective and progress while leaving the normal minimap visible.
  • Objective items and monsters have tooltips or previews, with links to relevant Wiki information. Long objectives now fit on multiple lines, and progress displays correctly when stages change or required items are used, without duplicate counters.
  • The tracker restores the current objective after reconnecting and expands when a run ends. Exit Dungeon leaves the instance; the confirmation tells you when you will return to the location saved before direct entry.
  • Again takes you to that dungeon’s entrance. It does not start or pay for another run automatically. Use Dungeon Info’s Premium direct-entry button when you want another direct run.
  • Atlas dungeon markers identify entrances. Hover to inspect level requirements and entry status; click to open the matching Dungeon Info page.


One-Account Farming

  • A free, permanent alternative to Standard farming: select one character that receives two separate chances at normal loot, instead of farming on two characters. Open the MultiFarmBlock settings from its buff icon to choose your mode.
  • Applies to eligible ordinary monster, Metin and boss loot, including normal dungeon loot. Guaranteed normal drops are awarded twice. For items with a drop chance, the game checks that chance twice, so you may receive zero, one or two drops.
  • It does not double EXP, Yang, Biologist drops, quest rewards, chest contents, special event rewards or rewards granted on dungeon completion. It grants no additional tickets or dungeon entries. Warden’s Trials, Primordial encounters, test dungeons and World Boss rewards are excluded.
  • The first eligible kill reserves both farming slots on your device until 00:00 server time. Until then, you cannot switch to Standard or select another farming character. Other characters on the same device can stay online, but cannot farm.
  • Pausing the bonus does not release that day’s reservation. Relogging or changing channels does not reset it.
  • At midnight, your selected mode, character and on/off setting remain saved. Before the next eligible kill, you can change your selection; logging in alone does not reserve the slots.
  • Enable the mode before starting the fight. Activating it partway through a fight does not give that kill an extra chance to drop items.


Farm Session

  • Open Farm Session from the utilities menu to inspect your collected loot and Yang. Today automatically records each character’s farming loot and Yang, even while the window is closed.
  • Create named custom sessions and pause, resume or finish them independently. Loot earned during a custom session also appears in Today, but is counted only once in the daily total. After reconnecting, custom sessions resume in a paused state.
  • Filter by Metins, monsters, bosses, chests, dungeons, mining or fishing, and inspect each item’s quantity and source. Search, sort, pin or hide entries without changing recorded totals.
  • The summary separates collected Yang, estimated loot value and combined value. Estimates use available market listing prices, not guaranteed sale proceeds. Gold bars use their fixed redemption value.
  • When you open a chest that was counted in Today or a running session, its estimated value is replaced by the value of its contents. The chest and its contents are not counted twice.
  • Set an item quantity goal, follow it in the compact panel, and review saved days or sessions in History. Favorite records and compare sessions.
  • Only loot and Yang earned through the supported farming activities count. Trading, purchases, storage transfers and picking up your own discarded items do not count as new farm. Regular equipment, fishing rods, pickaxes and Dragon Soul equipment are excluded from loot tracking.


New Items & Bonus Changes

  • Enchant Item T.+ rerolls only the values of existing talisman bonuses 1–5, keeping the same bonus types and the same number of bonuses.
  • Orison+ rerolls only the values of existing rare bonuses 6–7 on eligible equipment, keeping the same bonus types and the same number of bonuses. Buy it from Warden Shop for 30 Warden Tokens, limited to one per account per day.
  • Enchant Item T.+ requires at least one existing bonus in slots 1–5; Orison+ requires at least one in slots 6–7. If the item cannot use the changer, the changer is not consumed.
  • Orison is also available from Warden Shop for 5 Warden Tokens. It rerolls both the types and values of rare bonuses, unlike Orison+.
  • Orison and Orison+ use the Special Enchant Inventory. You can drag one stack onto another to combine copies of the same item.
  • Superior Enchant Bonus is the new name of the improved bonus changer. It rerolls bonus types and values, with an increased chance of maximum values; it does not preserve types or guarantee a maximum roll.
  • Regular elemental talismans contribute to Equipment Score, scaling from 25 at +0 to 50 at +20. Only the highest eligible equipped talisman contributes.


In-Game Shops

  • Added Warden Shop with 34 offers purchased using Warden Tokens earned in Warden’s Trials. Open it through Dungeon Info or by right-clicking a Warden Token. All purchased rewards are permanently bound.
  • Riding materials: Horse Medal (Advanced) — 100 tokens each; Resonance Seal — 5 tokens each. Use them for Riding progression and evolution-bonus rerolls.
  • Bonus changers: Orison and Orison+ are available at the prices and limit listed above. The ordinary Enchant Item T. costs 1 token for 2 and rerolls both types and values. Add Bonus T. costs 2 tokens each; Enchant Bonus costs 1 token for 500.
  • Skill progression: Soul Stone — 1 token each; Powerful Soul Stone — 5 tokens each; Concentrated Reading and Exorcism Scroll — 1 token per pack of 10 of either item.
  • Dungeon passes: Novice, Lord, Master and Sovereign Dungeon Passes — 1 token each.
  • Dungeon glasses: Dungeon Glass, Jotun’s Glass, Meley’s Glass and Akzadur’s Glass — 1 token each.
  • Upgrade materials: Abyss Stone and Void Stone — 1 token per pack of 10; Oblivion Stone and Eternity Stone — 2 tokens per pack of 10; Magic Stone — 5 tokens each.
  • Alchemy items: Pink Dragon Bean — 1 token for 3; Blue Dragon Bean — 1 token for 5; Flame of the Dragon (B) — 5 tokens for 81.
  • Seals: Fire Kings Seal, Nine-Tails Seal and Spirit Tigers Seal — 1 token each.
  • Other offers: Brown Belt — 3 tokens; Power Additive — 2 tokens; Yellow Powershard — 5 tokens; City Scroll (P) — 3 tokens, each for one item.
  • These prices cover the full quantities shown, with no additional Yang cost. Orison+ is the only offer with a daily purchase limit.
  • The old Mount Shop now opens Mount Collection. Retired mount costume items can no longer be purchased from NPC shops, including the Battle Pass shop; unlock their available appearances through the collection instead. The same NPC retains a separate Pet Shop option.
  • Costume Voucher purchases now consume bound vouchers first, including bulk purchases and payments mixing bound and unbound vouchers. If any bound voucher is used, the entire purchased batch is permanently bound.
  • Beginner Shop has been renamed Ascension Shop. Its existing offers, prices and purchase limits remain unchanged.


PvP Talisman

  • The PvP Talisman can be equipped from level 50 and upgraded to +20. At +20 its four base bonuses are 10% Average Damage Resistance, 10% Skill Damage Resistance, 10% Strong against Half Humans and 10% Skill Damage.
  • Craft +0 at Octavio using one each of the Fire, Ice, Earth, Dark, Wind and Lightning Talismans +20, 15 Eternity Stones and 50,000,000 Yang. The recipe has a 100% success rate and consumes its materials.
  • The talisman supports normal bonuses 1–5, rare bonuses 6–7 and pendant Switchbot. Its four base bonuses remain separate from these additional bonuses.
  • Its upgrade chain uses Honor Shards, four fragment tiers and three seals. Honor Shards cannot be traded; the fragments and seals can.
  • Warrior Fragments: Monkey, Orc, Baroness, Demon Tower and Blue Death.
  • Veteran Fragments: Azrael, Blue Dragon, Razador and Nemere.
  • Gladiator and Champion Fragments: Jotun, Meley and Akzadur. You can obtain these from Normal runs too; RX is not required.
  • Veteran Seal: Ice Witch. Gladiator Seal: En-Tai Sovereign. Legendary Seal: the six Elemental Realm bosses. Upgrades to +10, +15 and +20 require five of their respective seal.
  • Honor Shards have been added to dungeon boss loot, with the following base quantities. In Meley's Lair, they drop from the final reward chest.
  • 5 Honor Shards: Monkey, Orc, Baroness, Demon Tower and Blue Death.
  • 10 Honor Shards: Azrael, Blue Dragon, Razador and Nemere.
  • 20 Honor Shards: Jotun, Meley and Akzadur.
  • Normal loot bonuses, drop and collection rules apply.
  • PvP Scrolls correctly support the PvP helmet lines for all classes.


Bosses, Drops & Crafting

  • Ice Witch is level 125, with 150,000,000 HP and poison immunity. When her HP falls below 31%, she takes 50% less damage.
  • The number of Cor Draconis in each drop is reduced from 25 to 12, and Fine Cloth quantities are halved.
  • She can drop 5 Elixirs of Exploration and 10 stacks of 50 Blessing Scrolls. Each of the Beran-Setaou, Razador and Nemere chests also has its own low drop chance, with one copy awarded if it drops.
  • Automatic Bravery Cape: fixed an issue where monsters in the Elemental Realm could die unexpectedly when the cape pulled them toward you.
  • Poison damage is calculated correctly on monsters with very high HP.
  • En-Tai Sovereign: HP increases from 15,000,000 to 30,000,000, respawn time is 2 hours, and Metallic Gold Dye has an increased drop chance.
  • En-Tai Sovereign’s Echo can drop White Dye, Red Dye and Blue Dye as rare drops.
  • Blessing Scroll quantities have been doubled in the updated monster drops, chest rewards, hunting and apprentice quests, Mission Board, Personal Challenges and Time-Limited Challenges. This changes reward quantities, not drop probabilities.
  • Hexagonal Treasure Chest can contain Grilled Smelt, the fish providing Strong against Monsters.
  • Monkey, Orc and Demon Tower bosses can drop a DC Untradable Voucher (10). These are rare drops, and the voucher has a 30-day real-time duration.
  • The Alchemist can exchange all eligible +0 to +3 spirit stones for Stone Pouches at a 1:1 ratio through a single dialogue. Review the grade counts and total before confirming.
  • The exchange checks your ordinary inventory and special stone inventory. Bound, locked or otherwise protected stones are skipped; +4/+5 and socketed stones are excluded. Dragging a stone stack onto the NPC still exchanges that stack only.
  • Guild Time Elixirs (S), (M) and (L) can be stacked.


Battle Pass — until 30 October 2026

  • A new Battle Pass season provides its own mission progress, free and Premium rewards, and reward claims.
  • Panda is this season’s exclusive mount. Permanently unlock it for your account in Mount Collection using 3 Battle Pass Coupons, during the season ending 30 October 2026. Mount Appearance Tickets cannot be used for Battle Pass mounts.
  • Each Battle Pass mount can only be unlocked during its own season. Flame King’s Tiger and Spider Baroness remain visible in the collection, but are unavailable to new buyers. Appearances you already own remain usable permanently after their season ends.
  • Fixed reward delivery granting fewer items than the displayed quantity.
  • Fixed Battle Pass fish rewards disappearing when used because their timer was missing. New rewards receive the correct duration, and affected Grilled Smelt items you already own have their timer corrected.


Reward Notifications & History

  • Reward notifications now show what you actually received and where it came from. Related rewards from one claim are grouped into a single notification, with items, quantities and other granted benefits.
  • Coverage includes Battle Pass, Mission Board, Biologist research, World Boss rewards, Warden’s Trials, Vote4Buff, Okey, Catch the King, OX, guild Daily and level quests, Guild Alchemy, Ascension community milestones and Server Challenges.
  • Click a reward notification or its history entry to inspect the full reward list in a scrollable detail window. Large rewards use a short notification while retaining the complete breakdown in the details.
  • The reward notifications listed above are saved in each character’s history and remain available after reconnecting, with up to 200 recent entries you have not cleared available. Clearing history does not undo a reward or allow it to be claimed again.
  • Notification filters no longer discard history entries when their popup display is disabled.
  • Left-side notifications now wrap long messages, adjust their height and stay within the screen. Longer messages remain visible for longer, and queued notifications no longer overlap as they enter or leave.
  • Added clearer category artwork, corrected dungeon-record icons and improved item-image proportions. If an item’s image cannot be displayed, a general notification icon appears instead; the message remains visible.


Interface, Wiki & Graphics

  • Bonus source breakdown: hover a bonus in the Bonus Board for a compact summary, or click it to keep the details open. Expand categories and individual items to inspect contributions from equipment, alchemy, consumables, passive skills, pets, mounts, Buffi, Biologist rewards and events.
  • Scroll through long lists with the mouse wheel or scrollbar while the total remains visible. The details window is more compact, and its scrolling and item controls now respond correctly when it extends beyond the Bonus Board.
  • Riding evolution bonuses are now included in the Bonus Board’s PvM totals. Bonuses used in both PvM and PvP are marked PvM when evolution adds to them; their details show separate PvM and PvP totals. The PvP total excludes evolution and Buffi bonuses that only work against monsters.
  • The board and open details update when your evolution bonuses change, including after a reroll, so removed bonus types no longer remain displayed. This corrects the display without changing which bonuses apply in combat.
  • Bonuses from an item’s stones and accessory finishes appear beneath that item. Your Growth Pet’s bonuses are listed separately from Buffi’s. Mount ownership, collection milestones, PvM evolution bonuses and Primordial Slayer effects are also identified by source. The breakdown itself does not change combat values.
  • Gameplay notifications distinguish warnings, errors and success messages, display long messages across multiple lines and show a visible countdown. Repeated notices are grouped together and important action results remain in chat.
  • Hold the left mouse button on a popup to pause its timer. Releasing the button or moving away resumes it. Fixed notification animations and messages displaying formatting codes instead of the intended text.
  • In-game Wiki: updated 6–7 bonus tables, values and eligible equipment in the supported languages, plus guides for Ascension and its equipment pack, Mount Collection and Riding evolution, Warden’s Trials, One-Account Farming, Farm Session, PvP Talisman and the new bonus changers.
  • Fixed how textures are displayed on terrain and other surfaces, along with visual issues affecting distant water, some building surfaces and transparent textures while characters or monsters fade into view.
  • Added optional Natural Horizon, Smooth Edges and Animated Vegetation settings. They are off by default and can be enabled individually in the graphics options.
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